Joat the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the cursed +0 pair of gloves of Sadghaeck {rF+} It protects you from fire. It has a curse placed upon it. (61, 2, D) a cursed -3 flail (61, 8, D) an uncursed staff of fire (61, 16, D) a +0 broad axe of flaming (61, 26, D) a plain deck of destruction (62, 0, D) a +0 flail (62, 1, D) a +0 dagger (62, 2, D) a +5 flail of draining a +0 robe (62, 9, D) the cursed +0 long sword of Paisaef {drain, *Drain rF+++ MP+9 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It renders you almost immune to fire. It affects your magic capacity (+9). It causes draining when unequipped. It has a curse placed upon it. (62, 16, D) a fan of gales (62, 17, D) a +0 halberd of protection (62, 19, D) a wolf skeleton a yak skeleton (62, 26, D) an uncursed staff of summoning (62, 27, D) the cursed +0 hat of Qoesh {+Blink} It lets you blink. It has a curse placed upon it. (63, 0, D) a +1 leather armour of poison resistance (63, 2, D) a +0 flail a +0 leather armour (63, 3, D) a +4 flail of protection a +0 scale mail (63, 17, D) a +2 battleaxe of electrocution (63, 19, D) a giant frog skeleton (63, 27, D) a +4 chain mail of fire resistance (63, 31, D) a bolt (64, 16, D) the +4 hunting sling "Hellblazer" {flame, rC+ MR++ SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (64, 26, D) a manual of Invocations (64, 27, D) a phantom mirror (65, 26, D) the +0 falchion of Neugotwu {pain, MR++ Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (67, 0, D) a +3 plate armour of poison resistance (68, 0, D) the +1 ring mail of the Harp {rElec rC+} It protects you from cold. It insulates you from electricity. (69, 0, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (70, 8, D) a +0 morningstar of distortion (71, 8, D) a +0 long sword of freezing (71, 16, D) Eckoanlu's Collected Works on the Freezing Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Freeze Ice 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ozocubu's Armour Charms/Ice 3 e - Freezing Cloud Conjuration/Ice/Air 6 f - Ring of Flames Charms/Fire 7 (71, 26, D) a +1 whip of holy wrath (71, 27, D) the +11 broad axe of the Onslaught {freeze, rN++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from negative energy. (71, 29, D) a +1 halberd a +0 robe (71, 30, D) a cursed +0 great sword a +0 robe a necrophage corpse (72, 8, D) a legendary deck of changes (72, 9, D) a plain deck of defence (72, 16, D) a +2 halberd of protection (72, 17, D) the +8 rapier of Poverty {pierce, MP+9 Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It affects your magic capacity (+9). (72, 26, D) a +2 leather armour of poison resistance (72, 27, D) the +6 glaive of Revolt {flame, rElec rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity. (73, 1, D) a +0 dagger a +0 robe a +2 vampiric spear (73, 16, D) a +2 shortbow of flaming (73, 17, D) a +4 dagger of venom (73, 26, D) a +3 leather armour of poison resistance (73, 27, D) a +2 chain mail of poison resistance (75, 1, D) a +0 dagger a +0 robe a +5 scythe of protection