Joat the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 11, D) a +2 morningstar (unseen) (61, 0, D) a +0 trident of venom (61, 4, D) a ball python corpse (61, 8, D) a +3 ring of evasion (62, 1, D) a +1 robe of magic resistance (62, 8, D) a +3 leather armour of cold resistance (62, 9, D) a disc of storms (62, 10, D) a cursed +0 spear a +0 robe (63, 0, D) a +1 scale mail of poison resistance (63, 8, D) a +0 chain mail of fire resistance (67, 0, D) an uncursed staff of cold (67, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (67, 2, D) a +0 shield a +0 scale mail (68, 2, D) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) (70, 8, D) an uncursed staff of fire (70, 9, D) an uncursed staff of fire (70, 11, D) a scorpion corpse (still there?) a tarantella corpse (still there?) (71, 8, D) a +4 trident of venom (71, 11, D) a jumping spider corpse (71, 17, D) the Reference Book on the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ring of Flames Charms/Fire 7 c - Delayed Fireball Conjuration/Fire 7 (72, 8, D) a +0 broad axe of chopping (72, 9, D) a plain deck of escape (72, 11, D) a scorpion corpse (72, 16, D) a book of Dreams (72, 17, D) a +0 mace (72, 20, D) a +0 short sword (73, 3, D) a ball python corpse (73, 16, D) a +0 club (73, 17, D) an uncursed staff of power (75, 1, D) a +1 rapier of flaming