Joat the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 28, D) a book of Flames (35, 0, D) the cursed +0 troll leather armour of Patience {rElec Regen+ Stlth+} It insulates you from electricity. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (35, 15, D) a stone of tremors (35, 28, D) a +1 hunting sling of freezing (35, 29, D) the +0 helmet "Onoahem" {-Cast Int+5} It affects your intelligence (+5). It prevents spellcasting. (36, 1, D) an uncursed staff of fire (36, 14, D) a +4 chain mail of cold resistance (36, 15, D) an uncursed ring of positive energy (36, 28, D) a +2 plate armour of fire resistance (36, 29, D) a crystal ball of energy (36, 34, D) a wolf spider corpse (37, 0, D) a +2 morningstar of flaming (37, 14, D) 2 royal jellies (37, 15, D) a +2 whip of draining (37, 28, D) a +2 dagger of flaming (37, 29, D) the ring "Babrunuc" {rF+ Str+3} [ring of protection from fire] It affects your strength (+3). It protects you from fire. (38, 1, D) an uncursed staff of death (38, 14, D) a book of Power (38, 16, D) a book of Burglary (38, 28, D) a +2 demon trident of venom (38, 29, D) a legendary deck of summoning (38, 34, D) a wolf spider corpse (38, 36, D) a jumping spider corpse (39, 1, D) a +2 pair of boots of flying (39, 9, D) a rime drake corpse (skeletalised by now) (39, 28, D) a phantom mirror (39, 29, D) a book of the Earth (40, 0, D) a +2 vampiric hand axe (40, 1, D) the amulet of Turicvur {Gourm rF+ rN++ Str+3 Int+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+3). It affects your intelligence (+4). It protects you from fire. It greatly protects you from negative energy. (40, 7, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. a very ugly thing corpse (skeletalised by now) (40, 8, D) a very ugly thing skeleton an ugly thing corpse (skeletalised by now) (40, 14, D) the Catalogue of the Oath and the Rocks Spells Type Level a - Confusing Touch Hexes 2 b - Stone Arrow Conjuration/Earth 3 c - Inner Flame Hexes/Fire 3 d - Darkness Hexes 6 (40, 15, D) the +6 long sword of Tyblex {elec, Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). (40, 28, D) a stone of tremors (40, 29, D) a +0 triple crossbow of flaming (41, 1, D) a +1 rapier of venom (41, 14, D) 4 scrolls of enchant weapon (41, 15, D) a phial of floods (41, 28, D) an uncursed ring of wizardry (41, 29, D) a +4 mace of draining (42, 0, D) an uncursed staff of summoning (42, 28, D) a +1 ring mail of fire resistance (42, 29, D) a +0 scale mail of fire resistance (43, 14, D) the amulet "Luj Six" {Inacc Int+5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+5). (43, 15, D) an uncursed staff of poison (43, 28, D) a +2 crystal plate armour (43, 29, D) a +5 great mace of holy wrath (44, 28, D) the ring of Leaves {rC+ Str+3 Int-3 Dex+3} [ring of protection from cold] It affects your strength (+3). It affects your intelligence (-3). It affects your dexterity (+3). It protects you from cold. (47, 5, D) an arrow (49, 0, D) a +4 morningstar of crushing (49, 12, D) an uncursed staff of power (49, 24, D) a stone of tremors (49, 37, D) a lamp of fire (50, 1, D) the Collected Works on the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Lightning Bolt Conjuration/Air 5 (50, 6, D) a +0 quarterstaff a +0 animal skin (50, 7, D) a +4 rapier of speed a +0 robe a +0 buckler (50, 13, D) a +1 hand crossbow of flaming (50, 25, D) a stone of tremors (50, 36, D) the +9 dagger of Sunlight {vamp, rN+ Dex+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+3). It protects you from negative energy. (50, 37, D) a +2 robe of cold resistance (50, 40, D) 3 large rocks a cursed -2 giant spiked club a +0 giant club (50, 41, D) 2 large rocks (51, 1, D) the ring of Vuer {Str+5 Int-4 Stlth-} [ring of loudness] It affects your strength (+5). It affects your intelligence (-4). It makes you less stealthy. (51, 4, D) a cursed ring of magical power an uncursed ring of protection from magic (51, 6, D) a +0 hand axe a +0 animal skin a cursed -3 ring of slaying (51, 8, D) a +0 quarterstaff a +0 robe a +5 quick blade a +0 robe of magic resistance a +0 buckler (51, 12, D) an uncursed staff of air (51, 13, D) a +3 falchion of protection (51, 17, D) (unseen) (51, 25, D) the +7 shadow dragon armour of Ickemutuawk {Dex+5 Stlth++++} It affects your dexterity (+5). It makes you much more stealthy. (51, 37, D) a +3 whip of freezing (51, 40, D) 4 large rocks a +0 giant spiked club a +0 giant club (51, 41, D) 3 large rocks (51, 43, D) a large rock (51, 44, D) 2 large rocks (52, 0, D) an uncursed staff of death (52, 1, D) a plain deck of summoning (52, 5, D) a +0 longbow a +0 spear 24 arrows (52, 6, D) a book of Beasts a +0 hand axe a +0 animal skin a cursed +0 robe (52, 7, D) a +0 quarterstaff a +0 robe a +0 quarterstaff a cursed +0 animal skin (52, 12, D) an uncursed amulet of regeneration (52, 13, D) a sack of spiders (52, 24, D) a +3 chain mail of cold resistance (52, 36, D) a +3 war axe of chopping (52, 40, D) 2 large rocks a cursed -1 giant club a cursed -1 giant club (52, 41, D) a +0 giant club a +0 giant spiked club (53, 1, D) an uncursed staff of summoning (53, 6, D) a book of Ice (53, 12, D) a disc of storms (53, 13, D) a book of Callings (53, 25, D) a book of the Warp (53, 36, D) a +1 leather armour of fire resistance (54, 0, D) a +0 robe (54, 6, D) a book of Conjurations (54, 12, D) a phantom mirror (54, 24, D) a cursed staff of energy (54, 25, D) a +1 lajatang of speed (54, 27, D) a +0 glaive a +0 chain mail (54, 29, D) a +0 morningstar a +0 chain mail (55, 0, D) the +8 halberd "Lottits" {vamp, *Contam +Fly Int+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It lets you fly. It causes magical contamination when unequipped. (55, 1, D) a +0 great sword of holy wrath (55, 12, D) a plain deck of wonders (55, 13, D) a +1 blowgun of evasion (55, 24, D) a +5 scythe of protection (55, 28, D) a cursed -1 mace a +0 plate armour a +0 short sword a +0 plate armour (55, 29, D) a +0 great sword a +0 chain mail (56, 27, D) a +0 glaive the cursed +1 shortbow "Wain" {velocity, MP+9 Str+5} Any arrow fired from it inflicts extra damage. It affects your strength (+5). It affects your magic capacity (+9). It has a curse placed upon it. a +0 plate armour (56, 28, D) a +0 scimitar a +0 chain mail a +0 battleaxe a +0 plate armour a +0 giant spiked club (59, 36, D) an ornate deck of changes (59, 37, D) a plain deck of changes (60, 36, D) a +4 plate armour of positive energy (60, 37, D) a +4 dagger of venom (61, 0, D) a plain deck of changes (61, 8, D) a plain deck of wonders (61, 11, D) a +0 short sword (61, 16, D) a +3 leather armour of fire resistance (61, 26, D) an uncursed staff of summoning (61, 37, D) a +4 hand crossbow of velocity (61, 40, D) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) (61, 41, D) the ring of Midwinter {+Fly Int+6 Dex-3} [ring of flight] It affects your intelligence (+6). It affects your dexterity (-3). It lets you fly. (62, 0, D) the +9 greatsling of Anguish {freeze, *Confuse Str+8 Int+3 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+8). It affects your intelligence (+3). It may confuse you when you take damage. It makes you less stealthy. (62, 2, D) a +0 flail of draining a +0 leather armour (62, 5, D) a +0 quarterstaff (62, 8, D) an uncursed staff of cold (62, 16, D) a +2 shield of positive energy (62, 17, D) a +0 arbalest of flaming (62, 26, D) a disc of storms (62, 32, D) a +0 short sword a +0 robe (62, 36, D) an uncursed staff of conjuration (62, 37, D) an uncursed staff of wizardry (62, 39, D) an uncursed amulet of dismissal (62, 41, D) a +5 broad axe a +6 ring of strength a +6 ring of dexterity 3 throwing nets a +0 war axe (63, 11, D) a cursed +0 falchion (63, 16, D) a +2 plate armour of poison resistance (63, 17, D) the +11 shortbow of Defence {velocity, rF+ rC- rN+} Any arrow fired from it inflicts extra damage. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (63, 26, D) the cursed +0 robe "Sutop" {-Tele rC+ MP+9 Str+3} It affects your strength (+3). It protects you from cold. It affects your magic capacity (+9). It prevents most forms of teleportation. It has a curse placed upon it. (63, 32, D) a +0 rapier a +0 robe (64, 16, D) a box of beasts (64, 17, D) a plain deck of changes (64, 26, D) a fan of gales (64, 27, D) a +0 buckler a +0 short sword (64, 31, D) a +0 spear a +0 buckler (64, 32, D) a +2 quarterstaff of protection a cursed +0 robe (65, 26, D) a phial of floods (67, 0, D) a +0 club (67, 3, D) a cursed staff of earth (68, 3, D) a +0 flail (69, 0, D) a stone of tremors (69, 3, D) a +0 morningstar (69, 36, D) an uncursed staff of death (70, 36, D) a +1 whip of venom (70, 37, D) a +7 rapier of holy wrath (70, 39, D) a cursed -3 halberd (70, 40, D) a +0 flail a cursed +0 robe (71, 8, D) a +2 leather armour of fire resistance (71, 17, D) a +2 scale mail of cold resistance (71, 27, D) a cursed -3 ring of slaying (71, 30, D) a +0 dagger a +0 robe a +0 buckler (71, 36, D) a +1 war axe of flaming (71, 37, D) a +3 chain mail of cold resistance (71, 40, D) a +0 short sword a +0 robe (72, 8, D) a +3 dagger of venom (72, 9, D) a +1 leather armour of fire resistance (72, 17, D) a +7 giant club (72, 26, D) a +1 shadow dragon armour (72, 29, D) a +0 spear (72, 37, D) a +0 leather armour (73, 1, D) a +1 scale mail of poison resistance (73, 16, D) an uncursed staff of wizardry (73, 26, D) an uncursed staff of fire (73, 27, D) a plain deck of summoning (73, 29, D) a +0 spear (73, 36, D) a scroll of holy word (73, 37, D) an uncursed staff of wizardry (75, 1, D) a +4 ring mail of cold resistance