JklonkHD the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +2 hand axe of electrocution (19, 2, D) 24 bolts the ring of Light {+Fly rC+++ Int+5 Dex-3 Stlth-} [ring of flight] It affects your intelligence (+5). It affects your dexterity (-3). It renders you almost immune to cold. It lets you fly. It makes you less stealthy. a +2 great sword of flaming the ring "Monayp Bicwu" {rCorr Str+4} [ring of resist corrosion] It affects your strength (+4). the +6 glaive "Opoastec" {chop, rPois Str+4 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+2). It protects you from poison. the ring "Lugguz" {rElec rPois MR+ SInv Stlth+} [ring of protection from magic] It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. the +5 falchion of Yhuefoon {flame, *Drain +Rage rElec rF+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It renders you almost immune to fire. It insulates you from electricity. It lets you go berserk. It causes draining when unequipped. the ring of the Catamount {Ice Dex+2} [ring of ice] It enhances your ice magic. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. a +4 ring of strength the +8 falchion of Infinity {slice, +Fly} It inflicts extra damage upon your enemies. It lets you fly. the ring "Otoe" {MR+ SInv} [ring of see invisible] It affects your resistance to hostile enchantments. It lets you see invisible. the +6 arbalest of Due Proportion {velocity, +Fly rN+++ Stlth-} Any bolt fired from it inflicts extra damage. It renders you almost immune to negative energy. It lets you fly. It makes you less stealthy. the ring of Esau {rPois rC+ rN+ Str+3 Stlth+} [ring of positive energy] It affects your strength (+3). It protects you from cold. It protects you from poison. It protects you from negative energy. It makes you more stealthy. the +1 demon blade of Orb Guardian's Peril {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. a +0 hand crossbow of flaming (20, 0, D) a +4 dagger of speed (20, 6, D) a +3 scimitar of flaming a +0 troll leather armour (21, 0, D) the +5 war axe of Bet Zuux {flame, *Corrode +Fly rPois Str+10} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+10). It protects you from poison. It lets you fly. It may corrode you when you take damage. (21, 1, D) the +8 scale mail of Vioph {rElec rN+++ Int-2 Stlth+} It affects your intelligence (-2). It insulates you from electricity. It renders you almost immune to negative energy. It makes you more stealthy. (21, 6, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (21, 7, D) +0 fire dragon scales a +3 antimagic trident a +2 antimagic dagger a +4 scimitar of flaming a fire dragon corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (22, 0, D) a +0 war axe of chopping (22, 1, D) an uncursed staff of poison (22, 6, D) a hell hound skeleton a fire giant corpse (skeletalised by now) (22, 7, D) a +3 scimitar of flaming +0 fire dragon scales a +1 great sword of flaming a fire dragon corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (22, 13, D) a hell hound corpse (skeletalised by now) (23, 1, D) a lightning rod (4/4) (23, 7, D) a hell hound skeleton (23, 8, D) a +2 hand crossbow of flaming (23, 18, D) a book of Debilitation (24, 0, D) a +4 plate armour of poison resistance (24, 18, D) a book of Air (25, 1, D) an uncursed staff of power (25, 18, D) a cursed -6 ring of protection (26, 27, D) a +0 rapier (still there?) an arrow (still there?) (27, 0, D) a +2 mace of draining (27, 1, D) a +3 ring mail of poison resistance (27, 27, D) a +1 spear of flaming a +0 short sword a +0 short sword a +0 leather armour (27, 29, D) a +0 longbow (unseen) (28, 1, D) a +0 rapier of draining (28, 28, D) an arrow (28, 29, D) 25 arrows a +0 long sword (29, 27, D) a +0 scimitar (unseen) (29, 28, D) an arrow (29, 29, D) an arrow a +0 long sword of holy wrath (30, 27, D) a +0 longbow (unseen) (30, 28, D) a +3 trident of piercing (still there?) a +3 trident of piercing (still there?) 2 arrows (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (30, 29, D) an arrow (35, 0, D) an uncursed staff of death (35, 14, D) a +0 trident (35, 15, D) a +2 hunting sling of freezing (35, 29, D) a +2 shortbow of velocity (36, 0, D) an uncursed staff of poison (36, 14, D) a +2 hunting sling of freezing (36, 15, D) a +0 hand axe (36, 28, D) an uncursed staff of conjuration (36, 29, D) the +4 mace "Killer Bee's Peril" {pain, +Rage} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you go berserk. (37, 0, D) a fan of gales (37, 15, D) a +0 shortbow of velocity (37, 28, D) a +3 plate armour of cold resistance (37, 29, D) an uncursed staff of cold (38, 0, D) a +1 mace of venom (38, 1, D) an uncursed ring of poison resistance (38, 6, D) an uncursed amulet of harm an uncursed ring of positive energy an uncursed ring of protection from cold a +2 ring of strength a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) a +5 ring of strength the amulet of Guidd {Faith +Fly rC+} [amulet of faith] It allows you to gain divine favour quickly. It protects you from cold. It lets you fly. a +1 longbow of velocity a +3 ring of strength (38, 8, D) a +0 robe (38, 15, D) a +0 short sword of electrocution (38, 18, D) a +0 scimitar (unseen) (38, 21, D) a cursed -3 battleaxe a +0 battleaxe (38, 22, D) the +4 rapier "Ogrebane" {freeze, rN+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from negative energy. a +0 battleaxe (38, 28, D) the +5 chain mail "Eczu" {rCorr} It provides partial protection from all sources of acid and corrosion. (38, 29, D) the +1 plate armour of Neelosor {*Contam *Drain Str+4 Dex+6} It affects your strength (+4). It affects your dexterity (+6). It causes magical contamination when unequipped. It causes draining when unequipped. (39, 1, D) the +6 short sword "Sujuew" {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (39, 7, D) a +4 spear of piercing a +0 robe a cursed -2 robe (39, 14, D) a +0 hand axe (39, 15, D) a lightning rod (4/4) (39, 21, D) a +0 flail a +2 quick blade a +2 vampiric battleaxe a +1 dire flail of protection a +4 arbalest of freezing (39, 22, D) a +0 hand axe a +2 spear of flaming a +2 antimagic trident (39, 23, D) a +0 battleaxe a +1 flail of crushing a +0 war axe (39, 29, D) a +1 battleaxe of venom (40, 0, D) an uncursed ring of see invisible (40, 7, D) a +1 spear of piercing +0 storm dragon scales (40, 20, D) a cursed +0 halberd a +0 long sword (40, 21, D) a +0 flail (40, 22, D) a +0 long sword a +0 halberd an uncursed amulet of rage (40, 28, D) a +1 scimitar of slicing (41, 0, D) a +0 long sword of slicing (41, 1, D) a cursed ring of attention (41, 28, D) a +1 robe of magic resistance (41, 29, D) a +3 dagger of venom (42, 0, D) a +0 leather armour of positive energy (42, 14, D) a +4 chain mail of magic resistance (42, 15, D) a +0 trident (42, 29, D) an uncursed staff of fire (43, 15, D) a +4 blowgun (43, 28, D) an uncursed staff of conjuration (43, 29, D) a +2 plate armour of cold resistance (43, 33, D) a yak corpse (skeletalised by now) (43, 34, D) a spiny frog corpse (skeletalised by now) (44, 28, D) a +2 mace of crushing (44, 32, D) a bullfrog corpse (skeletalised by now) (44, 33, D) 7 exploding tomahawks (44, 34, D) a porcupine corpse (skeletalised by now) a crocodile corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) a hydra corpse (skeletalised by now) (44, 35, D) a +6 trident of protection a crocodile corpse (skeletalised by now) a blink frog corpse (skeletalised by now) a hippogriff corpse (skeletalised by now) (45, 33, D) a water moccasin corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (45, 34, D) a hydra corpse (skeletalised by now) (45, 35, D) a +6 spear of distortion (47, 6, D) a +2 antimagic spear an uncursed staff of summoning (47, 8, D) a +2 trident of protection (47, 30, D) a +0 glaive a +0 chain mail (48, 9, D) a +2 falchion of holy wrath (48, 20, D) a +0 short sword a +0 battleaxe (48, 30, D) a +0 demon trident of freezing a +0 plate armour (49, 1, D) the +5 scale mail "Zuezoma" {*Contam rPois Dex+4} It affects your dexterity (+4). It protects you from poison. It causes magical contamination when unequipped. (49, 12, D) a +3 hand crossbow of velocity (49, 20, D) 7 silver javelins a +3 vampiric glaive (49, 21, D) a +0 long sword a +0 mace an uncursed amulet of guardian spirit a +0 scimitar (49, 36, D) a +3 scale mail of cold resistance (49, 37, D) a +2 vampiric broad axe (50, 0, D) an uncursed staff of poison (50, 13, D) a +3 chain mail of poison resistance (50, 18, D) a +1 glaive of protection (50, 19, D) a +0 battleaxe a +3 spear of piercing (50, 20, D) a +0 glaive a +0 halberd a +0 morningstar (50, 21, D) a +0 dagger a +0 cloak (50, 24, D) a +0 chain mail (50, 25, D) a +0 short sword (50, 36, D) an uncursed staff of conjuration (50, 37, D) a cursed amulet of inaccuracy (50, 44, D) a +3 antimagic broad axe (51, 12, D) a +3 leather armour of magic resistance (51, 18, D) a +0 glaive (51, 20, D) a +0 trident (51, 24, D) a +0 ring mail of cold resistance (51, 30, D) a +0 dire flail a +0 plate armour (51, 31, D) a +0 mace a +0 plate armour a +0 giant club a +0 halberd (51, 32, D) a +0 dire flail a +1 scale mail of fire resistance (52, 12, D) a +0 scimitar of holy wrath (52, 13, D) a +0 trident (52, 24, D) the cursed +1 morningstar "Mocviu Ycib" {pain, Dex+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+9). It has a curse placed upon it. (52, 30, D) a +0 giant club (unseen) (52, 31, D) a +2 vampiric battleaxe a +0 plate armour (52, 36, D) a +0 glaive of chopping (52, 43, D) a +3 plate armour of fire resistance (53, 0, D) an uncursed staff of power (53, 24, D) a +3 antimagic hand axe (53, 25, D) a +1 plate armour of positive energy (53, 30, D) a +0 giant club (unseen) (53, 36, D) a +6 hand crossbow of velocity (53, 37, D) an uncursed staff of wizardry (54, 0, D) a +2 antimagic hand axe (54, 1, D) the cursed +1 glaive of Miwutwus {flame, rElec rF- rN+ Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (54, 12, D) a +2 robe of fire resistance (54, 13, D) a fan of gales (54, 24, D) a +0 dagger (54, 25, D) a +0 trident (55, 13, D) an uncursed ring of see invisible (60, 36, D) an uncursed staff of poison (60, 37, D) a +3 trident of flaming (61, 8, D) a cursed ring of attention (61, 16, D) a +4 chain mail of positive energy (61, 26, D) a cursed amulet of harm (61, 36, D) an uncursed amulet of the gourmand (61, 37, D) an uncursed staff of cold (62, 1, D) an uncursed staff of fire (62, 8, D) an uncursed staff of summoning (62, 9, D) a +0 antimagic mace an uncursed staff of air (62, 16, D) a +0 glaive of flaming (62, 36, D) a +1 great mace of protection (63, 16, D) a +0 longbow of freezing (63, 17, D) the +6 ring mail of Deussudu {Dex+4} It affects your dexterity (+4). (63, 27, D) an uncursed staff of conjuration (63, 31, D) a +0 longbow of flaming (63, 36, D) a +4 shortbow of freezing (63, 37, D) a +3 plate armour of fire resistance (64, 16, D) a +0 quarterstaff of protection (64, 17, D) an uncursed staff of death (65, 32, D) a +5 dagger of pain (67, 0, D) a +4 dire flail of protection (69, 40, D) a +0 hand axe (70, 9, D) an uncursed ring of flight (70, 40, D) a cursed -2 short sword a +1 executioner's axe of chopping (71, 16, D) the cursed +1 chain mail of Orthodoxy {+Inv rPois Dex-3} It affects your dexterity (-3). It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (71, 20, D) a +0 shortbow 15 arrows (71, 31, D) a +0 dagger a +0 robe a +0 rapier a +0 robe (71, 37, D) a +2 plate armour of cold resistance (71, 42, D) a +0 club (72, 8, D) a +7 mace of draining (72, 9, D) an uncursed staff of energy (72, 16, D) an uncursed staff of earth (72, 19, D) a +0 trident a +3 shortbow of velocity 6 tomahawks (72, 22, D) an arrow (72, 23, D) an arrow 2 tomahawks (72, 27, D) a +2 robe of fire resistance (72, 37, D) a +4 scale mail of poison resistance (72, 41, D) a +0 mace (72, 42, D) a +0 morningstar (73, 1, D) a box of beasts (73, 19, D) a +0 trident (73, 20, D) a +0 trident 6 tomahawks (73, 21, D) a +0 trident a +3 hand crossbow of freezing (73, 27, D) a +1 leather armour of cold resistance (73, 36, D) a +4 antimagic trident a +4 antimagic trident a +2 spear of venom a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 trident of freezing (73, 41, D) a +0 dagger (75, 1, D) the +6 hunting sling "Jerin" {freeze, rC++ Int+4 Dex-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (-4). It greatly protects you from cold.