Dungeon Sprint DCSS version 0.16.1-51-g6203257 (webtiles) character file. 2802 Jb9000 the Fighter (level 9, -2/60 HPs) Began as a Gargoyle Fighter on July 18, 2015. Was a High Priest of Makhleb. Killed from afar by a deep elf knight (14 damage) ... with an orb of energy ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:20:21 (651 turns). Jb9000 the Fighter (Gargoyle Fighter) Turns: 651, Time: 00:20:23 Health: -2/60 AC: 27 Str: 26 XL: 9 Next: 71% Magic: 15/16 EV: 4 Int: 10 God: Makhleb [*****.] Gold: 0 SH: 30 Dex: 11 Spells: 2 memorised, 8 levels left rFire + + . SeeInvis . v - +7 Screaming Sword rCold + . . Clarity . b - +5 gold dragon armour rNeg + + . SustAb . t - +18 shield of the gong {rElec rN+ MR+ EV-5} rPois ∞ Gourm . (no helmet) rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut + NoTele + (no boots) MR ++... H - amulet of the Wild Haggis {rMut rF+ MR+} Stlth .......... I - +6 ring of strength J - ring of Pantheism {EV+3 Stlth+} @: very resistant to hostile enchantments, extremely unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +5 a: Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater Servant of Makhleb, Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was extremely pleased with you. You were not hungry. You visited 1 branch Inventory: Hand weapons p - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). q - the +10 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. r - the +15 heavy crossbow "Sniper" {velocity, SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It enhances your eyesight. s - the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. u - the +15 Mace of Variability {chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. v - the +7 Screaming Sword (weapon) (You found it in the Dungeon) x - the cursed +9 Sword of Zonguldrok {reap, Curse} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. y - the +7 great mace "Firestarter" {flame, inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. z - the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} (You found it in the Dungeon) It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. A - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). B - the +14 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. C - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) F - the +0 Sword of Power (You found it in the Dungeon) Missiles n - 1000 arrows o - 1001 bolts Armour a - a +5 fire dragon armour b - a +5 gold dragon armour (worn) c - a +5 ice dragon armour l - a +5 storm dragon armour t - the +18 shield of the gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Rods w - a +4 rod of the swarm (6/9) (You found it in the Dungeon) Jewellery E - a +6 ring of dexterity G - a +6 ring of intelligence H - the amulet of the Wild Haggis (around neck) {rMut rF+ MR+} (You found it in the Dungeon) [amulet of resist mutation] It protects you from mutation. It protects you from fire. It affects your resistance to hostile enchantments. I - a +6 ring of strength (right hand) J - the ring of Pantheism (left hand) {EV+3 Stlth+} (You found it in the Dungeon) [ring of evasion] It affects your evasion (+3). It makes you more stealthy. Magical devices L - a wand of disintegration (7) M - a wand of fire (5) N - a wand of cold (5) O - a wand of draining (5) Scrolls k - 4 scrolls of blinking T - a scroll of fear V - 5 scrolls of remove curse W - 4 scrolls of recharging X - 7 scrolls of fog Y - a scroll of holy word Z - 5 scrolls of identify Potions e - 6 potions of might f - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage Q - 2 potions of invisibility R - 2 potions of restore abilities S - 4 potions of resistance U - 5 potions of agility Books d - a book of Envenomations Spells Type Level a - Spider Form Transmutation/Poison 3 b - Alistair's Intoxication Transmutation/Poison 4 c - Olgreb's Toxic Radiance Poison 4 d - Poisonous Cloud Conjuration/Poison/Air 6 Miscellaneous m - a box of beasts D - a disc of storms K - a crystal ball of energy Comestibles P - 4 meat rations Skills: + Level 9.2 Fighting + Level 3.3 Long Blades + Level 7.3(8.6) Axes + Level 7.6(9.2) Maces & Flails - Level 1.8 Bows + Level 7.6 Crossbows + Level 9.1 Armour + Level 6.3 Dodging + Level 4.4 Stealth + Level 9.1 Shields + Level 2.6 Spellcasting + Level 2.5 Hexes + Level 3.1 Invocations + Level 3.4 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Confusing Touch Hex #..... 100% 2 ###.... b - Confuse Hex #....... 100% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are resistant to torment. You are immune to poison. Your stone body is very resilient (AC +5). You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History The deep elf knight gestures at you while chanting. You block the stone arrow. GONNNNG! You block the deep elf knight's attack. BOUMMMMG! Something hits you. The deep elf knight's shroud bends your attack away! You block the deep elf knight's attack. GONNNNG! Something hits you but does no damage. You block the deep elf knight's attack. PANG! Unknown command. The deep elf knight blocks your attack. The deep elf knight is severely wounded. You hear some strange, mumbled words. The spray of energy hits you! * * * LOW HITPOINT WARNING * * * The deep elf knight gestures at you while chanting. The orb of energy hits you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..8©8 ▓..}})..▓ ▓..)"|..▓ ▓.......▓ ▓.......▓ ▓)......▓ ▓e{|....▓ ▓@▓...▓.▓ ▓.).....▓ ▓▓▓▓▓▓▓▓▓ You could see a deep elf knight. Vanquished Creatures A deep elf conjurer (D) 2 toenail golems (D) A yaktaur (D) A deep elf priest (D) A spriggan (D) A deep elf fighter (D) A wolf (D) A naga (D) 2 black bears (D) A centaur (D) A killer bee (D) 3 adders (D) An adder zombie (D) An adder skeleton (D) A ball python (D) A jackal skeleton (D) 20 creatures vanquished. Vanquished Creatures (collateral kills) 2 toenail golems (D) A deep elf fighter (D) 3 creatures vanquished. Vanquished Creatures (others) A scorpion (D) A killer bee (D) 2 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Jb9000, the Gargoyle Fighter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D | Found a basalt altar of Yredelemnul. 0 | D | Found an iron altar of Okawaru. 3 | D | Found a radiant altar of Vehumet. 22 | D | Found a shimmering altar of Xom. 25 | D | Found a burning altar of Makhleb. 36 | D | Found a deep blue altar of Sif Muna. 37 | D | Found a sparkling altar of Nemelex Xobeh. 38 | D | Found a bloodstained altar of Trog. 39 | D | Found a white marble altar of Elyvilon. 40 | D | Found a corrupted altar of Lugonu. 47 | D | Found a viscous altar of Jiyva. 75 | D | Reached skill level 4 in Fighting 75 | D | Reached skill level 1 in Long Blades 75 | D | Reached skill level 1 in Maces & Flails 75 | D | Reached skill level 1 in Bows 75 | D | Reached skill level 1 in Crossbows 75 | D | Reached skill level 1 in Dodging 75 | D | Reached skill level 1 in Evocations 75 | D | Reached XP level 2. HP: 18/20 MP: 2/2 111 | D | Became a worshipper of Makhleb the Destroyer 140 | D | Entered arena 1. 140 | D | Noticed a centaur 140 | D | Noticed a yaktaur 144 | D | Killed a centaur 144 | D | Reached skill level 5 in Fighting 144 | D | Reached XP level 3. HP: 2/26 MP: 3/3 144 | D | Reached XP level 4. HP: 2/31 MP: 5/5 145 | D | Killed a yaktaur 145 | D | Acquired Makhleb's first power 145 | D | Reached skill level 6 in Fighting 145 | D | Reached XP level 5. HP: 2/37 MP: 6/6 145 | D | Reached XP level 6. HP: 2/42 MP: 7/7 438 | D | Learned a level 2 spell: Confusing Touch 442 | D | Learned a level 3 spell: Confuse 451 | D | Entered arena 2. 456 | D | Acquired Makhleb's second power 465 | D | Got the ring of Pantheism {EV+3 Stlth+} 474 | D | Identified a +4 rod of the swarm (9/9) (You found it in the Dungeon) 498 | D | Entered arena 3. 498 | D | Noticed a toenail golem 498 | D | Noticed a toenail golem 498 | D | Noticed a toenail golem 498 | D | Noticed a toenail golem 506 | D | Killed a toenail golem 506 | D | Reached skill level 7 in Fighting 506 | D | Reached skill level 5 in Axes 506 | D | Reached skill level 5 in Maces & Flails 506 | D | Reached skill level 5 in Crossbows 506 | D | Reached XP level 7. HP: 45/48 MP: 9/9 507 | D | Killed a toenail golem 507 | D | Reached skill level 5 in Dodging 507 | D | Reached XP level 8. HP: 50/54 MP: 10/10 509 | D | Killed a toenail golem 509 | D | Reached skill level 8 in Fighting 512 | D | Killed a toenail golem 526 | D | Entered arena 4. 526 | D | Noticed a spriggan 526 | D | Noticed a wolf 526 | D | Noticed a black bear 526 | D | Noticed a black bear 529 | D | Killed a wolf 531 | D | Killed a spriggan 531 | D | Reached skill level 1 in Spellcasting 531 | D | Reached skill level 1 in Hexes 531 | D | Reached skill level 1 in Invocations 531 | D | Reached XP level 9. HP: 60/60 MP: 10/12 536 | D | Killed a black bear 536 | D | Acquired Makhleb's third power 539 | D | Killed a black bear 558 | D | Got the amulet of the Wild Haggis {rMut rF+ MR+} 571 | D | Identified Ghuriri's Catalogue of Enchanting Necromancy (You found it in the Dungeon) 579 | D | Entered arena 5. 579 | D | Noticed a naga 590 | D | Killed a naga 590 | D | Acquired Makhleb's fourth power 630 | D | Entered arena 6. 630 | D | Noticed a deep elf knight 630 | D | Noticed a deep elf priest 630 | D | Noticed a deep elf conjurer 630 | D | Noticed a deep elf fighter 630 | D | Noticed a deep elf fighter 630 | D | Noticed a deep elf knight 637 | D | Killed a deep elf fighter 641 | D | Killed a deep elf conjurer 641 | D | Acquired Makhleb's fifth power 641 | D | Reached skill level 9 in Fighting 642 | D | Killed a deep elf priest 644 | D | Killed a deep elf fighter 651 | D | Killed from afar by a deep elf knight Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Double sword | | 3 | 50 || 53 Maul | | 3 | || 3 Fire: Heavy crossbow | 3 | 1 | || 4 Evoke: Rod | | 1 | 1 || 2 Use: Potion | 1 | | || 1 Scroll | 1 | | || 1 Eat: Fruit | 4 | | || 4