Jazqa Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (0, 8, D:1) 20 stones (14, 8, D:1) a +0 dagger (24, 8, D:1) a +0 whip (28, 8, D:1) a stone (29, 8, D:1) a stone (38, 27, D:1) 19 bolts (46, 25, D:1) a +0 leather armour (48, 28, D:1) 11 arrows (54, 3, D:1) 11 sling bullets Level 2 of the Dungeon (0, 0, D:2) 12 bolts (2, -27, D:2) a +0 club (10, -37, D:2) a +0 dagger (19, -36, D:2) a +0 club (21, -29, D:2) a +0 mace (22, -29, D:2) a +0 short sword (26, -27, D:2) 10 poisoned needles (32, -6, D:2) a +0 club (36, -15, D:2) a +0 spear (46, -34, D:2) a +0 club (47, -11, D:2) a stone (52, -7, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 whip (3, 9, D:3) 23 arrows (6, 19, D:3) 27 sling bullets (8, 13, D:3) a +0 scimitar (11, 17, D:3) a stone (19, 7, D:3) a +0 great mace (21, 25, D:3) a +0 spear (24, 10, D:3) a +0 dagger (30, -18, D:3) 19 stones (33, 9, D:3) a +0 robe (34, -1, D:3) 25 sling bullets (35, 16, D:3) a -3 ring of dexterity (45, -8, D:3) 8 tomahawks (45, -7, D:3) a +0 giant club Level 4 of the Dungeon (5, -20, D:4) 23 stones (10, -26, D:4) a +0 ring mail (12, 7, D:4) a +0 hand axe (15, -10, D:4) a +0 club a +0 whip (17, -10, D:4) a +0 club (19, -19, D:4) 15 poisoned needles (25, -1, D:4) 6 bolts (29, 3, D:4) a +0 giant club (31, 3, D:4) 26 arrows (36, -22, D:4) a +0 robe (37, -22, D:4) a potion of mutation (38, -14, D:4) a +0 long sword (38, 9, D:4) a +0 buckler (39, -13, D:4) 17 stones (42, 5, D:4) a +0 rapier Level 5 of the Dungeon (0, 0, D:5) a gold piece (2, 0, D:5) a gold piece (4, -33, D:5) a tomahawk (4, 0, D:5) a gold piece (5, -33, D:5) a +0 short sword (unseen) (11, -6, D:5) a +0 spear (14, 14, D:5) a +0 giant spiked club (23, 17, D:5) a +0 spear (24, 17, D:5) a +0 spear (50, 2, D:5) a +0 blowgun (51, 1, D:5) the +8 fustibalus of Cruel Justice {freeze, -Tele *Contam rN+++ Str+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+5). It renders you almost immune to negative energy. It prevents most forms of teleportation. It causes magical contamination when unequipped. (51, 2, D:5) a +0 spear (52, -2, D:5) the cursed +2 hunting sling "Egg" {flame, rPois Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from poison. It has a curse placed upon it.