Jazqa Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, 7, D:1) 16 stones (11, 11, D:1) 2 large rocks (13, -12, D:1) a +0 whip 2 stones (17, -6, D:1) a +0 club (20, 21, D:1) a +0 club (22, 21, D:1) a stone (23, 5, D:1) a +0 club (23, 21, D:1) a stone (26, 27, D:1) a +0 spear (32, 6, D:1) a +0 leather armour (46, 15, D:1) a +0 spear (48, -6, D:1) 19 stones (51, -7, D:1) 25 bolts (51, -6, D:1) 16 bolts (51, -5, D:1) a scroll of identify (52, -7, D:1) a potion of degeneration (52, -6, D:1) a +0 chain mail (52, -5, D:1) a scroll of magic mapping (53, -7, D:1) a scroll of teleportation (53, -6, D:1) a potion of mutation (53, -5, D:1) 2 scrolls of enchant weapon (55, 7, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) 21 stones (3, -6, D:2) a +0 quarterstaff (5, 11, D:2) 26 stones (8, 13, D:2) a bread ration (10, 14, D:2) a +0 short sword a +0 scale mail (10, 15, D:2) a cursed -2 short sword (11, 2, D:2) a +0 robe (11, 14, D:2) a +0 club (18, 13, D:2) 29 stones (20, 8, D:2) 11 sling bullets (23, -19, D:2) a +0 club (23, -16, D:2) a +0 club (25, -9, D:2) a +0 club (25, 3, D:2) 23 stones (27, 28, D:2) 12 arrows (36, 7, D:2) a +0 robe (47, -2, D:2) 16 poisoned needles (50, 29, D:2) a +0 whip (55, 23, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a +0 blowgun 13 poisoned needles (0, 11, D:3) 25 arrows (4, 0, D:3) a poisoned needle (5, 0, D:3) 2 poisoned needles (11, 10, D:3) a +0 club (20, 21, D:3) a +0 long sword (26, 19, D:3) 6 needles of sleeping (29, 18, D:3) a +0 club (30, 15, D:3) a +0 dagger (31, 16, D:3) a +0 dagger (34, 26, D:3) a +0 leather armour (34, 37, D:3) 4 fruits (38, 25, D:3) a +0 mace (44, 5, D:3) 27 sling bullets Level 4 of the Dungeon (0, 0, D:4) a +1 robe (3, 21, D:4) a +0 robe a +2 dagger of protection a +0 dagger a +0 robe a +0 dagger a +0 robe (4, 21, D:4) a +0 robe a +0 dagger (8, 8, D:4) 26 stones (20, -11, D:4) a bread ration (32, 18, D:4) 14 poisoned needles (33, 12, D:4) a +0 short sword (34, 20, D:4) a +0 flail (38, 28, D:4) a +0 leather armour (40, 30, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (1, 0, D:5) a +0 hand axe a +0 ring mail a +0 chain mail (4, 49, D:5) 19 sling bullets (7, 23, D:5) a +0 ring mail (10, 20, D:5) 17 stones (21, 31, D:5) 14 stones (23, 46, D:5) a +0 giant club (28, 37, D:5) a +0 fustibalus (31, 27, D:5) 16 stones (31, 30, D:5) 11 stones (35, 32, D:5) a +0 robe a cursed -1 mace (37, 22, D:5) a +0 club (38, 20, D:5) a +0 flail (39, 20, D:5) a +0 club (39, 41, D:5) a +0 flail a +0 leather armour (39, 42, D:5) a +0 trident a +0 scale mail (39, 44, D:5) 17 arrows (40, 41, D:5) a +0 club a +0 ring mail (41, 22, D:5) a +0 spear (41, 41, D:5) a +0 flail (46, 46, D:5) a +0 dagger (47, 39, D:5) 8 stones (50, 34, D:5) 5 javelins (50, 37, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 plate armour (4, 3, D:6) a +0 dagger (5, -14, D:6) a +0 flail (9, -15, D:6) a +0 morningstar (14, 21, D:6) a +0 club (16, -5, D:6) 20 stones (16, 12, D:6) a potion of lignification 3 potions of degeneration (18, -4, D:6) a +0 scale mail (18, 16, D:6) a cursed +0 flail (19, 16, D:6) a +0 club a +0 leather armour a +0 flail 18 stones a +0 chain mail (20, 15, D:6) a stone (20, 17, D:6) a +0 trident (27, 2, D:6) a +0 chain mail Level 7 of the Dungeon [Shop] Ecwaph's Book Shoppe a book of Dreams (1125 gold) a book of Clouds (675 gold) a book of Death (1050 gold) a book of Callings (450 gold) a book of Geomancy (525 gold) a book of Power (675 gold) a book of Transfigurations (825 gold) a book of Changes (375 gold) the Compendium of the Congealing Voyage (1062 gold) Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Throw Frost Conjuration/Ice 2 d - Teleport Other Translocation 3 e - Ice Form Ice/Transmutation 4 f - Controlled Blink Translocation 8 the Compendium of the Floating Arsonist (1012 gold) Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Lightning Bolt Conjuration/Air 5 c - Deflect Missiles Charms/Air 6 d - Bolt of Fire Conjuration/Fire 6 a book of Flames (525 gold) a book of Callings (450 gold) the Collected Works on Fetching Heat (1012 gold) Spells Type Level a - Corona Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Invisibility Hexes 6 d - Ignition Fire 8 (0, 0, D:7) a +0 robe (5, -8, D:7) a +0 hunting sling (12, 0, D:7) 26 stones (12, 34, D:7) a cursed -3 dagger a +0 robe (13, 33, D:7) an arrow (14, 27, D:7) 26 stones (14, 31, D:7) a +0 leather armour an arrow (14, 32, D:7) a +0 flail an arrow (15, 31, D:7) a +1 shortbow of flaming 3 arrows (19, 37, D:7) the +6 trident of Eternal Vigilance {freeze, rC+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. (20, 29, D:7) 22 stones (21, 26, D:7) a +0 hand axe (22, 19, D:7) a bread ration (22, 38, D:7) a +0 falchion (26, 6, D:7) 18 stones (28, -9, D:7) a +0 shortbow 8 arrows (28, -7, D:7) an arrow (28, -6, D:7) an arrow (28, -5, D:7) an arrow (29, 17, D:7) 19 sling bullets (30, 36, D:7) 3 bread rations (31, 36, D:7) a +0 giant club (33, -7, D:7) 25 arrows (37, 11, D:7) a +0 mace (38, 12, D:7) a +0 whip (38, 16, D:7) a +0 whip (40, 24, D:7) a +0 giant club (43, -4, D:7) an arrow (44, -5, D:7) an arrow (44, 33, D:7) a +0 dagger a +0 leather armour (45, -6, D:7) an arrow (45, 31, D:7) a cursed -2 dagger a +0 robe (45, 33, D:7) a +0 hand axe (46, -8, D:7) a +0 shortbow 12 arrows (47, 35, D:7) a +0 dagger a +0 robe (55, -5, D:7) a +0 large shield Level 8 of the Dungeon (0, 0, D:8) 16 stones (3, 4, D:8) 22 bolts (4, -1, D:8) a +1 vampiric falchion an orc corpse (5, 0, D:8) a +0 club (still there?) a +0 chain mail (still there?) (20, -8, D:8) a +2 dagger a +0 robe (20, -6, D:8) a cursed +3 dagger a +0 robe (21, -7, D:8) a cursed +5 battleaxe a +0 robe (22, -6, D:8) a cursed +1 halberd a +0 robe (25, 8, D:8) a +0 shortbow 22 arrows (26, 8, D:8) a +0 giant spiked club (30, -8, D:8) the +11 battleaxe of Arbitration {antimagic, +Blink Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It lets you blink.