Dungeon Crawl Stone Soup version 0.32-a0-22-g6ae6769602 (webtiles) character file. Game seed: 10719670975923219463 15 Jano the Magician (level 2, -2/21 HPs) Began as a Djinni Conjurer on Jan 19, 2024. Slain by an iguana (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:32 (647 turns). Jano the Magician (Djinni Conjurer) Turns: 647, Time: 00:01:32 Health: -2/21 AC: 2 Str: 6 XL: 2 Next: 65% Gold: 51 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: mighty, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} g - a scroll of identify {unknown} h - a scroll of enchant weapon {unknown} Potions b - a potion of attraction {unknown} e - a potion of mutation {unknown} f - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes Level 0.0 Charms + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations Level 0.0 Transmutations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (100% to hit) The magic dart hits the iguana. The iguana is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (lightly wounded, 81% to hit) The searing ray hits the iguana. The iguana is heavily wounded. (Press . to maintain the ray.) The searing ray hits the iguana. The iguana is heavily wounded. The iguana barely misses you. The searing ray hits the iguana. The iguana is heavily wounded. The iguana barely misses you. The searing ray hits the iguana. The iguana is severely wounded. You finish channelling your searing ray. The iguana bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The iguana closely misses you. The iguana barely misses you. Okay, then. It was a potion of might. You feel very mighty all of a sudden. The iguana bites you. You die... #............ #............ #( #...........# #. #...††......# #. #............ #.##...........# ######............... ........#....@l...... ................####. ..........##..### ........###....# .....(..###....# .........##....# ####.[...##....# #.[...####### #.....######## You could see an iguana. Vanquished Creatures A dart slug (D:1) A hobgoblin (D:2) A quokka (D:1) 4 ball pythons 2 bats 2 frilled lizards (D:2) 2 kobolds (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jano the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Jano set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 197 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 644 | D:2 | HP: 1/21 [iguana (11)] 647 | D:2 | Slain by an iguana Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_loops_cross D:2: layout_rooms, serial_shops, shop_fountains Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 646 | 633 | 13 | 0 | 564 | 2 | 323.0 | Dungeon | 646 | 633 | 13 | 0 | 564 | 2 | 323.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 599 daAuts D:2: 47 daAuts