Dungeon Crawl Stone Soup version 0.35-a0-578-g6b10917da2 (webtiles) character file. Game seed: 5720552442068890433 472 JaaP the Magician (level 7, -3/45 HPs) Began as a Djinni Fire Elementalist on June 27, 2026. Was a Follower of Makhleb. Slain by a water moccasin zombie (4 damage) ... in an ossuary. The game lasted 00:04:35 (3503 turns). JaaP the Magician (Djinni Fire Elementalist) Turns: 3503, Time: 00:04:35 Health: -3/45 AC: 3 Str: 7 XL: 7 Next: 31% Gold: 222 EV: 11 Int: 18 God: Makhleb [*.....] SH: 0 Dex: 14 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) f - +0 leather armour {Will+} rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... e - ring of wizardry Stlth ++ (no ring) HPRegen 0.27/turn %: wizardry (x1), infuse magic (-4 HP) @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%) You were in an ossuary. You worshipped Makhleb. Makhleb was aware of your devotion. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 222 gold pieces. Inventory: Missiles c - 6 silver javelins d - 6 darts of disjunction Armour a - a +0 robe f - a +0 leather armour of willpower (worn) Jewellery b - a ring of resist corrosion e - a ring of wizardry (worn) Scrolls W - a scroll of brand weapon g - a scroll of fog f - a scroll of fear h - a scroll of poison {unknown} j - a scroll of enchant armour {unknown} l - 2 scrolls of teleportation {unknown} m - 2 scrolls of noise {unknown} Potions n - a potion of magic {unknown} o - a potion of might {unknown} p - a potion of heal wounds {unknown} Skills: + Level 4.0 Dodging + Level 3.2 Stealth + Level 5.1 Spellcasting + Level 5.1 Conjurations - Level 5.1 Hexes - Level 5.1 Summonings - Level 5.1 Necromancy - Level 5.1 Translocations - Level 5.1 Forgecraft + Level 5.1 Fire Magic - Level 5.1 Ice Magic - Level 5.1 Air Magic - Level 5.1 Earth Magic - Level 5.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 88% 2x1d8 1% 1 b - Scorch Fire 44% 2d6 1% 2 c - Volatile Blastmotes Fire/Tloc 44% 2d13 3% 3 d - Inner Flame Hex/Fire 22% N/A 3% 3 e - Flame Wave Conj/Fire 22% 2d8 10% 4 f - Magic Dart Conj 88% 1d7 1% 1 g - Construct Spike Laun Frge 44% 2d4 1% 2 h - Teleport Other Tloc 22% N/A 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Dithmenos Makhleb Shops: D:4 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc zombie is moderately damaged. The water moccasin zombie closely misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc zombie. You destroy the orc zombie! Makhleb accepts your kill. You feel better. The foxfire burns the water moccasin zombie. The water moccasin zombie is burned terribly! The water moccasin zombie is moderately damaged. The water moccasin zombie bites you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie's fire resistance burns away. The water moccasin zombie is no longer more vulnerable to fire. The water moccasin zombie bites you but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin zombie. The water moccasin zombie is burned terribly! The water moccasin zombie is heavily damaged. * * * LOW HITPOINT WARNING * * * The water moccasin zombie barely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin zombie. The water moccasin zombie is burned terribly! The water moccasin zombie is severely damaged. * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * It was a potion of haste. You feel yourself speed up. The water moccasin zombie barely misses you. x2 The water moccasin zombie bites you. You die... #........### ### #.......## # #......## #......# #.....## ###...# #'''# ###...# #@....# #ZZ....# #......# #.......# #........# #.....ß.... #....ß#ß... #.....ß.... You could see 2 water moccasin zombies. Vanquished Creatures 2 phantoms (D:4) A bes kemwar (Ossuary) Jessica (D:3) A clockroach (D:3) Terence (D:3) An orc wizard (D:4) An ogre zombie (Ossuary) A centaur zombie (Ossuary) A scorpion zombie (Ossuary) 7 adders A white imp (D:3) 3 adder zombies (Ossuary) A gnoll zombie (Ossuary) 3 orcs (D:4) 4 endoplasms 4 hobgoblins 2 quokkas 7 ball pythons 6 bats 3 frilled lizards 6 goblins 2 goblin zombies (Ossuary) 4 hobgoblin zombies (Ossuary) 3 kobolds 3 orc zombies (Ossuary) 6 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JaaP the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | JaaP set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 438 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 779 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 779 | D:2 | Learned a level 1 spell: Magic Dart 786 | D:2 | Found a faded altar of an unknown god. 1186 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1616 | D:3 | Identified the hive talisman of Cynicism {Rampage Fly rPois | Slay-6} 1702 | D:3 | Found a shadowy altar of Dithmenos. 1702 | D:3 | Encountered Terence 1718 | D:3 | Killed Terence 1719 | D:3 | Reached XP level 5. HP: 12/35 MP: 0/0 1719 | D:3 | Learned a level 2 spell: Construct Spike Launcher 2031 | D:3 | Encountered Jessica 2036 | D:3 | Killed Jessica 2176 | D:3 | Found a burning altar of Makhleb. 2182 | D:3 | Became a worshipper of Makhleb the Destroyer 2427 | D:4 | Found Cerraet's Jewellery Shoppe. 2470 | D:4 | Reached XP level 6. HP: 19/40 MP: 0/0 2858 | D:4 | Found a sand-covered staircase. 2863 | Ossuary | Entered an ossuary 2877 | Ossuary | Reached XP level 7. HP: 37/45 MP: 0/0 2877 | Ossuary | Learned a level 3 spell: Teleport Other 3054 | Ossuary | Reached skill level 5 in Spellcasting 3054 | Ossuary | Reached skill level 5 in Conjurations 3054 | Ossuary | Reached skill level 5 in Hexes 3054 | Ossuary | Reached skill level 5 in Summonings 3054 | Ossuary | Reached skill level 5 in Necromancy 3054 | Ossuary | Reached skill level 5 in Translocations 3054 | Ossuary | Reached skill level 5 in Forgecraft 3054 | Ossuary | Reached skill level 5 in Fire Magic 3054 | Ossuary | Reached skill level 5 in Ice Magic 3054 | Ossuary | Reached skill level 5 in Air Magic 3054 | Ossuary | Reached skill level 5 in Earth Magic 3054 | Ossuary | Reached skill level 5 in Alchemy 3321 | Ossuary | Reached * piety under Makhleb 3502 | Ossuary | HP: 1/45 [water moccasin zombie (6)] 3503 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic D:2: serial_bayou_shore_a, layout_rooms, nicolae_ecumenical_snake_handling, hangedman_decor_clover_reticule D:3: layout_basic, grunt_temple_overflow_open, lightli_temple_of_fire, uniq_terence, uniq_jessica D:4: layout_rooms, nicolae_qazlal_general_emergency, old_standard_altar, nicolae_cheibriados_time_spiral, enter_ossuary_2, nicolae_stop_n_shop_1, ebering_dispersal_statue_hall, kennysheep_nondescript Ossuary: ossuary_hellmonk_silent_tomb Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 | 5.1 Conjurations | 4 5 | 5.1 Hexes | 4 5 | 5.1 Summonings | 4 5 | 5.1 Necromancy | 4 5 | 5.1 Translocations | 4 5 | 5.1 Forgecraft | 4 5 | 5.1 Fire Magic | 4 5 | 5.1 Ice Magic | 4 5 | 5.1 Air Magic | 4 5 | 5.1 Earth Magic | 4 5 | 5.1 Alchemy | 4 5 | 5.1 Stealth | 2 3 | 3.2 Dodging | 3 4 | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 7 | || 7 Melee: Unarmed | | 7 | || 7 Cast: Foxfire | 53 | 46 | 29 || 128 Scorch | 1 | 25 | 15 || 41 Drink: Haste | | | 1 || 1 Read: Identify | | 2 | || 2 Fear | | 1 | || 1 Armour: Robe | 3 | 7 | || 10 Leather armour | | 3 | 13 || 16 Dodge: Dodged | 6 | 20 | 19 || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3503 | 3353 | 150 | 1275 | 1531 | 5 | 700.6 | Dungeon | 2863 | 2713 | 150 | 765 | 1518 | 4 | 715.8 | Ossuary | 640 | 640 | 0 | 510 | 13 | 1 | 640.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 916 daAuts D:2: 845 daAuts D:1: 666 daAuts Ossuary: 640 daAuts D:4: 435 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Makhleb | 0 | 21830 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 Makhleb | 1 | 33215 | 30 | 3 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Makhleb Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 7 | 0 || 7 Kill Undead | 0 | 3 | 8 || 11 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 13 | 0 || 13 Kill Undead | 0 | 5 | 14 || 19 ----------------------+-------+-------+-------++-------