Version: Dungeon Crawl Stone Soup 0.18-a0-23-g19353e1 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-19353e1a78 -name Ishouldbestudying -rc /dgldir/rcfiles/crawl-git/Ishouldbestudying.rc -macro /dgldir/rcfiles/crawl-git/Ishouldbestudying.macro -morgue /dgldir/morgue/Ishouldbestudying/ -webtiles-socket /crawl-master/webserver/sockets/Ishouldbestudying:2015-11-02.14:40:30.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 16 stack frames. /usr/games/crawl-git-19353e1a78(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x64da63]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-19353e1a78(_Z13do_crash_dumpv+0x2b8) [0x6549b8]: do_crash_dump() /usr/games/crawl-git-19353e1a78(_Z20crash_signal_handleri+0x74) [0x64dcd4]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7f292b61d1e0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7f292b6bb830]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7f292b65daf3]: /lib/x86_64-linux-gnu/libc.so.6(+0x7276a) [0x7f292b65d76a]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x1fe) [0x7f292b65da5e]: /lib/x86_64-linux-gnu/libc.so.6(fputs+0x9c) [0x7f292b6536ac]: /usr/games/crawl-git-19353e1a78(_Z3endibPKcz+0x1f2) [0x6e6ac2]: end(int, bool, char const*, ...) /usr/games/crawl-git-19353e1a78(_Z9save_gamebPKc+0x162) [0x702dc2]: save_game(bool, char const*) /usr/games/crawl-git-19353e1a78() [0x847823] /usr/games/crawl-git-19353e1a78() [0x848615] /usr/games/crawl-git-19353e1a78(main+0x2eb) [0x53ee3b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f292b609ead]: /usr/games/crawl-git-19353e1a78() [0x5ba96d] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Nov 2 2015 at 06:01:34 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-19353e1a78/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-19353e1a78/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-19353e1a78/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: dpeg_arrival_rooms_a layout_basic minivault_14 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (51, 24): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Ishouldbestudying the Demigod Wizard. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 9 gold pieces. Found a staircase leading out of the dungeon. You now have 9 gold pieces. You open the door. There is an open door here. Found a scroll labeled BEFRYP MELILO. An ooze comes into view. Found 23 stones. The ooze quivers. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: z Input macro action: Okay, then. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: 1 Input macro action: za. Created macro '1' => 'za.'. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - ooze Aim: an ooze The magic dart hits the ooze. The ooze is lightly wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (lightly wounded) The magic dart hits the ooze. The ooze is moderately wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (moderately wounded) The magic dart hits the ooze. The ooze is severely wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (severely wounded) The magic dart hits the ooze. You kill the ooze! You start resting. Magic restored. Found a pair of runed boots. A bat comes into view. A bat comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat The magic dart hits the bat. The bat is severely wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded) The magic dart hits the bat. You kill the bat! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat The magic dart hits the bat. The bat is moderately wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded) The magic dart hits the bat. The bat is severely wounded. The bat hits you but does no damage. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded) The magic dart hits the bat. You kill the bat! Your Spellcasting skill increases to level 3! You see here a pair of runed boots. e - a pair of runed boots Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your pair of runed boots. x4 You finish putting on your +2 pair of boots. A jackal comes into view. The jackal barks! 2 jackals come into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal. The jackal is moderately wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) The magic dart hits the jackal. You kill the jackal! Your Conjurations skill increases to level 1! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A jackal comes into view. Found a leather armour. Found a stone staircase leading down. You see here a leather armour. A rat comes into view. Found 9 sling bullets. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) The magic dart hits the rat. The rat is moderately wounded. The rat twitches its whiskers. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (moderately wounded) The magic dart hits the rat. The rat is severely wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (severely wounded) The magic dart hits the rat. You kill the rat! Okay, then. There is a stone staircase leading down here. Found a green potion. A giant newt comes into view. You see here a green potion. f - a green potion Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - giant newt Aim: a giant newt The magic dart hits the giant newt. You kill the giant newt! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 13 gold pieces. You see here a giant newt corpse. You butcher the giant newt corpse. g - a chunk of flesh You now have 22 gold pieces (gained 13). A goblin comes into view. It is wielding a club. The goblin shouts! A goblin is nearby! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a club The magic dart hits the goblin. The goblin is almost dead. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a club (almost dead) The magic dart hits the goblin. You kill the goblin! Your Stealth skill increases to level 2! A rat comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (hasn't noticed you) The magic dart hits the rat. The rat is moderately wounded. The rat bites you but does no damage. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (moderately wounded) The magic dart hits the rat. You kill the rat! You have reached level 2! You see here a rat corpse. You butcher the rat corpse. g - 2 chunks of flesh (gained 1) Unknown command. You start resting. Magic restored. Number of times to repeat, then command key: You must enter the number of times for the command to repeat. Things that are here: a club; a goblin corpse >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_UP_RIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Ishouldbestudying] Species: Demigod Job: Wizard HP: 20/20; mods: 0/0 MP: 8/8; mod: 0 Stats: 10 (10) 22 (22) 14 (14) Position: (75, 9), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/59 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 33 | 1 | 161 | 102/119 Stealth | X | 1 | 33 | 2 | 167 | 17/150 Shields | | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 3 | 427 | 3/283 Conjurations | X | 1 | 33 | 1 | 61 | 2/119 Hexes | | 0 | 0 | 0 | 0 | 0/59 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 51 | 51/59 Necromancy | | 0 | 0 | 0 | 0 | 0/59 Translocations | | 0 | 0 | 0 | 51 | 51/59 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | | 0 | 0 | 0 | 0 | 0/59 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/59 Evocations | | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 22 #27: 15 #49: 62 #59: 1 Mutations: high mp: 1 (innate) sustain attributes: 1 (innate) Inventory bugs: Equipment: eq slot #2, inv slot #1: +0 hat eq slot #4, inv slot #4: +2 pair of boots eq slot #6, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.### #...# #.#.# #.#.# # #.#.# #.######.#.# #........#@## ............# ........##### #######...# .......#.# ######.#.### ..........# #.#.#.#.### ..#.#.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>