Dungeon Crawl Stone Soup version 0.28-a0-851-g8b9cc49659 (webtiles) character file. Game seed: 10397737788926441313 8 Iscandelvey the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Nov 14, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:01:14 (490 turns). Iscandelvey the Conjurer (Demonspawn Conjurer) Turns: 490, Time: 00:01:15 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 1/5 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . c - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: horns 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Potions b - a potion of degeneration {unknown} Skills: + Level 0.1 Fighting + Level 1.9 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 22% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Starburst Conj/Fire 5% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History HP restored. An endoplasm comes into view. An endoplasm is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Magic restored. A frilled lizard comes into view. The frilled lizard moves out of view. A frilled lizard is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. The frilled lizard is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (heavily wounded, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You have reached level 2! Your demonic ancestry asserts itself... A pair of horns grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##≈≈≈.≈≈ ..# #≈≈P.8.P #.# #.#≈≈..(.. #.# #.8≈...... #.# #.+.P8.<.8 #.# #.8≈...... #####.# #.#≈≈..... #...#.######.#≈≈P.8.P #...@......#.##≈≈≈.≈≈ #..†#.####.#..##≈≈P≈≈ ##.##.# ##.#...##≈≈≈# ... #.###.......##### ### #.....#.......##. #####.....##...#. ##.#.###.#... #....# #...#. #..#.# #####. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:1) A frilled lizard (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 490 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 490 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 490 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_loops_ring, hellmonk_ecumenical_altar_lost_god, st_stairs_7, amcnicky_mini_pool_small Action || total -------------------------++------- Melee: Short sword || 9 Unarmed || 2 Cast: Magic Dart || 15 Armor: Robe || 3 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 490 | 490 | 0 | 236 | 155 | 1 | 490.0 | Dungeon | 490 | 490 | 0 | 236 | 155 | 1 | 490.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 490 daAuts