Dungeon Crawl Stone Soup version 0.25-a0-701-gb30f108f01 (webtiles) character file. Game seed: 2691522142130040338, levelgen mode: deterministic 23 Iscandelvey the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Arcane Marksman on Apr 3, 2020. Quit the game on level 2 of the Dungeon. The game lasted 00:00:47 (579 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 579, Time: 00:00:47 Health: 21/21 AC: 2 Str: 10 XL: 2 Next: 75% Magic: 3/3 EV: 12 Int: 14 God: Gold: 29 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: talons 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles b - 29 stones (quivered) Armour e - a +0 robe (worn) Scrolls c - a scroll of remove curse {unknown} Comestibles f - 2 rations Skills: + Level 1.2 Fighting + Level 2.2 Slings + Level 2.0 Dodging + Level 1.0 Spellcasting + Level 3.5 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 6% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 10% 2 ###.... Inner Flame Hex/Fire #....... 36% 3 ####... Portal Projectile Hex/Tloc #..... 36% 3 ####... Cause Fear Hex ##........ 52% 4 #####.. Leda's Liquefaction Hex/Erth #......... 77% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp toenails. Message History You climb downwards. Found a gold piece. There is a stone staircase leading up here. Found 7 gold pieces. Found 12 stones. No target in view! Found a ration. No target in view! Found a stone staircase leading down. No target in view! A goblin comes into view. It is wielding a +0 club. Firing (i - inventory) b - 30 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (resting) You shoot a stone. The stone hits the goblin! You kill the goblin! Found 17 gold pieces. No target in view! A goblin comes into view. It is wielding a +0 spear. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...........# #...........# #...........# #...........# #.........#.# ###.........#.#########. ........#####.....(..... <.........# #.........$. ..........# #...@....... ..........###........... +####.......#........... #.......#...>....... ####....####+###.... #....# .... #....# #ā‰ˆā‰ˆ #.(..# gā‰ˆ #....# You could see a goblin (sleeping). Vanquished Creatures An ooze (D:1) 2 dart slugs (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 5 bats (D:1) A frilled lizard (D:1) 3 goblins A kobold (D:1) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 121 | D:1 | Gained mutation: You have sharp toenails. [demonic | ancestry] 121 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 579 | D:2 | Quit the game Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_basic, eino_curves_01 D:2: layout_basic, nicolae_gozag_seed_capital, first_ration, kennysheep_flooded_box, kennysheep_okawaru_gauntlet Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Slings | 2 | 2.2 Fighting | | 1.2 Spellcasting | | 1.0 Hexes | | 3.5 Action || total -------------------------++------- Fire: Hunting sling || 54 Armor: Robe || 3 Dodge: Dodged || 15 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 34 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 33 | 0 | 0.0 | 17 | 0 | 0.0 D:2 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------