Dungeon Crawl Stone Soup version 0.25-a0-701-gb30f108f01 (webtiles) character file. Game seed: 3076979787321826492, levelgen mode: deterministic 8 Iscandelvey the Vexing (level 2, 16/21 HPs) Began as a Demonspawn Arcane Marksman on Apr 3, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (141 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 141, Time: 00:00:16 Health: 16/21 AC: 4 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 10 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: molten scales 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles b - 23 stones d - 14 sling bullets (quivered) Armour e - a +0 robe (worn) Comestibles f - a ration Skills: + Level 1.0 Fighting + Level 1.9 Slings + Level 1.7 Dodging + Level 1.0 Spellcasting + Level 3.5 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 6% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 10% 2 ###.... Inner Flame Hex/Fire #....... 36% 3 ####... Portal Projectile Hex/Tloc #..... 36% 3 ####... Cause Fear Hex ##........ 52% 4 #####.. Leda's Liquefaction Hex/Erth #......... 77% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in molten scales. (AC +2) Message History The ball python hisses angrily. The sling bullet hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you with a +0 club. There are monsters nearby! Firing (i - inventory. (/) - cycle) d - 16 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (severely wounded) You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! A ball python is nearby! Firing (i - inventory. (/) - cycle) d - 15 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python You shoot a sling bullet. The sling bullet hits the ball python! You kill the ball python! You have reached level 2! Your demonic ancestry asserts itself... Molten scales grow over part of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) >.........#### ... #..#.....##..# ..# #........##..##... . #.#...#.##....##.# . ###.#.#.#.##....##.##. .........#......#.... #..#...#...#..#.... #.@........##...... #(##.#............. ..( #............### ..(.. #............### .....#. #............§§. .(..... #####+####...≈≈§ .... .. ###.§§. .... .. #.### #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) A ball python (D:1) A hobgoblin (D:1) A bat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 140 | D:1 | Gained mutation: You are partially covered in molten | scales. (AC +2) [demonic ancestry] 140 | D:1 | Reached XP level 2. HP: 16/21 MP: 3/3 141 | D:1 | Quit the game Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic, hex_tiny, minmay_misc_feat_x, skrybe_limestone_x, serial_bayou_lagoon_b Action || total -------------------------++------- Fire: Hunting sling || 17 Armor: Robe || 2 Dodge: Dodged || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------