Dungeon Crawl Stone Soup version 0.25-a0-44-g29a1220a87 (webtiles) character file. Game seed: 3835398635142340126, levelgen mode: deterministic 28 Iscandelvey the Vexing (level 3, 26/26 HPs) Began as a Demonspawn Arcane Marksman on Oct 23, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:46 (494 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 494, Time: 00:00:46 Health: 26/26 AC: 2 Str: 10 XL: 3 Next: 0% Magic: 4/4 EV: 12 Int: 15 God: Gold: 29 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: claws 1, magic shield a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles b - 22 stones d - 13 sling bullets (quivered) g - 2 javelins Armour e - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} h - a scroll of magic mapping {unknown} Comestibles f - 2 rations Skills: + Level 1.3 Fighting + Level 2.5 Slings + Level 2.0 Dodging + Level 1.0 Spellcasting + Level 3.2 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 6% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 10% 2 ###.... Inner Flame Hex/Fire #....... 36% 3 ####... Portal Projectile Hex/Tloc #..... 36% 3 ####... Cause Fear Hex ##........ 54% 4 #####.. Leda's Liquefaction Hex/Erth #......... 77% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. When hurt, damage is shared between your health and your magic reserves. Message History No target in view! Things that are here: a cursed -1 dagger; a goblin corpse You now have 29 gold pieces (gained 7). HP restored. You see here a spear. You see here a frilled lizard skeleton. A hobgoblin comes into view. It is wielding a +0 club. Found a ring mail. Found an escape hatch in the floor. Firing (i - inventory. (/) - cycle) d - 14 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club (resting) You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### #.....@.# ##########.#####.# ##..........# .# ......####### .# ##.##.# .# ##.##.# .# ....#.##### >[ ........... ## ....#.####. There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) A leopard gecko (D:1) A giant cockroach (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) 2 kobolds (D:1) A ball python (D:1) 2 bats (D:1) 4 frilled lizards (D:1) 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 129 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 129 | D:1 | Reached XP level 2. HP: 16/21 MP: 3/3 493 | D:1 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 493 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/4 494 | D:1 | Quit the game Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Slings | 2 | 2.5 Dodging | 2 | 2.0 Fighting | | 1.3 Spellcasting | | 1.0 Hexes | | 3.2 Action || total -------------------------++------- Fire: Hunting sling || 60 Armor: Robe || 5 Dodge: Dodged || 15 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 41 | 0 | 0.0 | 23 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 41 | 0 | 0.0 | 23 | 0 | 0.0 +---------+---------+-------+---------+---------+-------