Dungeon Crawl Stone Soup version 0.25-a0-44-g29a1220a87 (webtiles) character file. Game seed: 16231802504969348058, levelgen mode: deterministic 8 Iscandelvey the Vexing (level 2, 14/21 HPs) Began as a Demonspawn Arcane Marksman on Oct 23, 2019. Quit the game on level 2 of the Dungeon. The game lasted 00:00:13 (119 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 119, Time: 00:00:13 Health: 14/21 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 10 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: claws 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles b - 20 stones d - 7 sling bullets (quivered) Armour e - a +0 robe (worn) Comestibles f - 3 rations Skills: + Level 1.0 Fighting + Level 1.8 Slings + Level 1.7 Dodging + Level 1.0 Spellcasting + Level 3.5 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 6% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 10% 2 ###.... Inner Flame Hex/Fire #....... 36% 3 ####... Portal Projectile Hex/Tloc #..... 36% 3 ####... Cause Fear Hex ##........ 52% 4 #####.. Leda's Liquefaction Hex/Erth #......... 77% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History You shoot a sling bullet. The sling bullet hits the kobold. The kobold is severely wounded. The kobold barely misses you. The kobold closely misses you. The kobold hits you. Firing (i - inventory. (/) - cycle) d - 9 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword (severely wounded) You shoot a sling bullet. The sling bullet misses the kobold. The kobold hits you but does no damage. The kobold barely misses you. x3 Firing (i - inventory. (/) - cycle) d - 8 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword (severely wounded) You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! You have reached level 2! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your fingernails lengthen. The kobold barely misses you. The kobold closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .......(....... ............... ............... ............. ............ #.......... #..(K...>.. #..@K.....( #..((...... #.......... #.[........ #.......... #.......... #######.### .# You could see 2 kobolds. Vanquished Creatures A dart slug (D:2) A goblin (D:1) A ball python (D:1) 5 kobolds 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 108 | D:1 | You fall into a shaft and drop 1 floor! 118 | D:2 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 118 | D:2 | Reached XP level 2. HP: 13/21 MP: 3/3 119 | D:2 | Quit the game Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, serial_corexii_hall, corexii_hall_statues_i, chequers_hall_statues_wall_a D:2: layout_basic, first_ration Action || total -------------------------++------- Fire: Hunting sling || 21 Armor: Robe || 1 Dodge: Dodged || 16 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 7 | 0 | 0.0 | 6 | 0 | 0.0 D:2 | 5 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------