Dungeon Crawl Stone Soup version 0.24-a0-520-g8fd06ad0bc (webtiles) character file. Game seed: 7709909978809836426 8 Iscandelvey the Vexing (level 2, 19/21 HPs) Began as a Demonspawn Arcane Marksman on July 25, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (82 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 82, Time: 00:00:19 Health: 19/21 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 24 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles d - 13 sling bullets (quivered) Armour e - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Potions c - a potion of lignification {unknown} Comestibles f - a ration Skills: + Level 1.0 Fighting + Level 2.1 Slings + Level 1.7 Dodging + Level 1.0 Spellcasting + Level 3.3 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 10% 2 ###.... Inner Flame Hex/Fire #....... 36% 3 ####... Portal Projectile Hex/Tloc #..... 36% 3 ####... Cause Fear Hex ##........ 54% 4 #####.. Leda's Liquefaction Hex/Erth #......... 78% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +0) Message History You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! Your Slings skill increases to level 2! A hobgoblin comes into view. It is wielding a +0 club. Found a chain mail. Firing (i - inventory) d - 14 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club (resting) You shoot a sling bullet. The sling bullet hits the hobgoblin! You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Drop what? 6/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #(#.......# .#........ ..(.....## #......... #.......# #.......# #.......# #.@.....# ##.###### ####. #.## .... #..### ... ##...## ... ###..###########. ##............. ##............ ##........... There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A goblin (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 81 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +0) [demonic ancestry] 81 | D:1 | Reached XP level 2. HP: 19/21 MP: 3/3 82 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_rooms, st_stairs_8 Skill XL: | 1 | ---------------+----+----- Slings | 2 | 2.1 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.3 Action || total -------------------------++------- Fire: Hunting sling || 26 Armor: Robe || 2 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------