Dungeon Crawl Stone Soup version 0.24-a0-520-g8fd06ad0bc (webtiles) character file. Game seed: 1249771889552372101 8 Iscandelvey the Vexing (level 2, 14/21 HPs) Began as a Demonspawn Arcane Marksman on July 25, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:36 (169 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 169, Time: 00:00:37 Health: 14/21 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 18 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: claws 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles b - 25 stones d - 15 sling bullets (quivered) Armour e - a +0 robe (worn) Potions c - a potion of heal wounds {unknown} g - a potion of agility {unknown} Comestibles f - a ration Skills: + Level 1.0 Fighting + Level 2.0 Slings + Level 1.8 Dodging + Level 1.0 Spellcasting + Level 3.3 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 10% 2 ###.... Inner Flame Hex/Fire #....... 36% 3 ####... Portal Projectile Hex/Tloc #..... 36% 3 ####... Cause Fear Hex ##........ 54% 4 #####.. Leda's Liquefaction Hex/Erth #......... 78% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History No target in view! A leopard gecko comes into view. Firing (i - inventory. (/) - cycle) d - 17 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (clinging, resting) You shoot a sling bullet. The sling bullet completely misses the leopard gecko. A leopard gecko is nearby! Firing (i - inventory. (/) - cycle) d - 16 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (clinging, hasn't noticed you) You shoot a sling bullet. The sling bullet hits the leopard gecko! You kill the leopard gecko! You have reached level 2! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your fingernails lengthen. Found a stone staircase leading down. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) > .## ((# #.....# #.# #.....# #.# #.....# ##.###.(...# #........#.# #.@##≈...≈.# #...≈♣≈)≈♣≈### ####..≈♣⌠♣≈♣⌠♣≈. ##......≈♣...♣≈# # # .....#....≈...≈##.#.# #.###..#....≈...≈.....# .......##...≈.<.≈##.### # ##...####.≈...≈# .. #.##........≈...≈## #. There were no monsters in sight! Vanquished Creatures 2 leopard geckos (D:1) A bat (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) A toadstool (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 166 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 166 | D:1 | Reached XP level 2. HP: 13/21 MP: 3/3 169 | D:1 | Quit the game Levels and vault maps discovered: D:1: ldierk_water_garden, layout_loops_cross, tso_altar Skill XL: | 1 | ---------------+----+----- Slings | 2 | 2.0 Fighting | | 1.0 Dodging | | 1.8 Spellcasting | | 1.0 Hexes | | 3.3 Action || total -------------------------++------- Melee: Hunting sling || 22 Unarmed || 2 Fire: Hunting sling || 16 Armor: Robe || 1 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------