Dungeon Crawl Stone Soup version 0.24-a0-520-g8fd06ad0bc (webtiles) character file. Game seed: 3300018706449893726 8 Iscandelvey the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Arcane Marksman on July 25, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (311 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 311, Time: 00:00:12 Health: 21/21 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 9 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: talons 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles d - 12 sling bullets (quivered) h - 20 stones Armour e - a +0 robe (worn) Jewellery j - an uncursed ring of flight {unknown} Scrolls g - a scroll of identify {unknown} i - 2 scrolls of immolation {unknown} Potions b - a potion of heal wounds {unknown} c - a potion of haste {unknown} Comestibles f - 2 rations Skills: + Level 1.0 Fighting + Level 2.1 Slings + Level 2.0 Dodging + Level 1.0 Spellcasting + Level 3.1 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 8% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 58% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp toenails. Message History Aim: a rat You shoot a sling bullet. The sling bullet hits the rat but does no damage. A rat is nearby! Firing (i - inventory. (/) - cycle) d - 14 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! A frilled lizard comes into view. Firing (i - inventory. (/) - cycle) d - 13 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard You shoot a sling bullet. The sling bullet hits the frilled lizard. You kill the frilled lizard! You have reached level 2! Your demonic ancestry asserts itself... Your toenails lengthen and sharpen. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .... #.# #.# # #.# #.# #.#.# #.# #.#.# #.# #.#.# #.# . ##...#########.# ##.( #..............# .... ....#..########### ...# ......#>@...((.. ...# ................ ...# ....(.########## ...# ...... ...# ##### ≈### ..# ..≈. ..≈. There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) 2 goblins (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 310 | D:1 | Gained mutation: You have sharp toenails. [demonic | ancestry] 310 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 311 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Slings | 2 | 2.1 Fighting | | 1.0 Spellcasting | | 1.0 Hexes | | 3.1 Action || total -------------------------++------- Fire: Hunting sling || 31 Armor: Robe || 5 Dodge: Dodged || 12 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------