Dungeon Crawl Stone Soup version 0.24-a0-479-g9a978d2894 (webtiles) character file. Game seed: 17698037959078704926 10 Iscandelvey the Vexing (level 2, 17/21 HPs) Began as a Demonspawn Arcane Marksman on July 8, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (305 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 305, Time: 00:00:11 Health: 17/21 AC: 2 Str: 10 XL: 2 Next: 10% Magic: 3/3 EV: 12 Int: 14 God: Gold: 43 SH: 0 Dex: 15 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: thin skeletal structure 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles c - 63 stones d - 19 sling bullets (quivered) Armour e - a +0 robe (worn) Scrolls b - a scroll of blinking {unknown} g - a scroll of magic mapping {unknown} h - a scroll of amnesia {unknown} j - a scroll of immolation {unknown} k - a scroll of identify {unknown} Potions i - a potion of lignification {unknown} Comestibles f - a ration Skills: + Level 1.0 Fighting + Level 2.3 Slings + Level 2.0 Dodging + Level 1.0 Spellcasting + Level 3.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 8% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 12% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 58% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth) Message History d - 17 sling bullets (gained 1) You see here a rat corpse. Found a ring mail. No target in view! d - 18 sling bullets (gained 1) d - 19 sling bullets (gained 1) d - 20 sling bullets (gained 1) You see here a +0 short sword. A dart slug comes into view. The dart slug launches a dart at you. The slug dart hits you. Firing (i - inventory. (/) - cycle) d - 20 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (clinging) You shoot a sling bullet. The sling bullet hits the dart slug! You kill the dart slug! You have reached level 2! Your demonic ancestry asserts itself... Your bones become slightly less dense. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..... .# .. #(# .# .. #.# .# .###.# .#### ..... ...... ...# ...... ..# .##### #.# .... #.# #@# ..######+###.# #.# #.##....).##.# #.# ..#......##.# #.# #.#......##.# #.# ##.#......##.# #.# ##.#......##.# #.# ##.#......##.# #)# .)..)........# #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A goblin (D:1) 4 kobolds (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 304 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth) [demonic ancestry] 304 | D:1 | Reached XP level 2. HP: 17/21 MP: 3/3 305 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic Skill XL: | 1 | ---------------+----+----- Slings | 2 | 2.3 Dodging | 2 | 2.0 Fighting | | 1.0 Spellcasting | | 1.0 Hexes | | 3.0 Action || total -------------------------++------- Fire: Hunting sling || 17 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 15 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 15 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------