Dungeon Crawl Stone Soup version 0.24-a0-459-g225fefd530 (webtiles) character file. Game seed: 13317743348159603644 17 Iscandelvey the Vexing (level 2, 1/21 HPs) Began as a Demonspawn Arcane Marksman on June 28, 2019. Quit the game on level 2 of the Dungeon. The game lasted 00:00:33 (492 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 492, Time: 00:00:34 Health: 1/21 AC: 2 Str: 10 XL: 2 Next: 44% Magic: 3/3 EV: 12 Int: 14 God: Gold: 31 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles b - 69 stones (quivered) Armour e - a +0 robe (worn) Jewellery c - a cursed -3 ring of slaying {unknown} Scrolls i - a scroll of identify {unknown} Potions g - 2 potions of haste {unknown} h - a potion of flight {unknown} Comestibles f - 3 rations Skills: + Level 1.0 Fighting + Level 2.0 Slings + Level 2.1 Dodging + Level 0.8 Stealth + Level 1.0 Spellcasting + Level 3.3 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 56% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You shoot a stone. The stone hits the jackal but does no damage. The jackal is severely wounded. The jackal barely misses you. The ooze closely misses you. The frilled lizard barely misses you. Firing (i - inventory) b - 70 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You shoot a stone. The stone misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The ooze hits you. * * * LOW HITPOINT WARNING * * * The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######... #........ #@# ......hJl...... ............(## .((............ .##.##.######## .(. .. .## #. #. You could see an ooze, a jackal and a frilled lizard. Vanquished Creatures A dart slug (D:1) 2 bats (D:1) 4 goblins (D:1) A hobgoblin (D:1) A jackal (D:2) 3 kobolds (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 102 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 102 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 491 | D:2 | HP: 1/21 [jackal (3)] 492 | D:2 | Quit the game Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic, serial_bayou_pond_b D:2: layout_loops_ring, first_ration, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Slings | 2 | 2.0 Fighting | | 1.0 Stealth | | 0.8 Spellcasting | | 1.0 Hexes | | 3.3 Action || total -------------------------++------- Fire: Hunting sling || 49 Armor: Robe || 3 Dodge: Dodged || 28 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 23 | 2 | 8.0 | 12 | 2 | 14.3 +---------+---------+-------+---------+---------+------- D:1 | 21 | 2 | 8.7 | 11 | 2 | 15.4 D:2 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------