Dungeon Crawl Stone Soup version 0.24-a0-459-g225fefd530 (webtiles) character file. Game seed: 12178896636726245540 8 Iscandelvey the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Arcane Marksman on June 28, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (408 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 408, Time: 00:00:13 Health: 21/21 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 32 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: claws 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles d - 17 sling bullets (quivered) h - 27 stones Armour e - a +0 robe (worn) Jewellery c - an uncursed amulet of rage {unknown} i - a +3 ring of protection {unknown} Scrolls g - 2 scrolls of identify {unknown} Potions b - a potion of haste {unknown} Comestibles f - 3 rations Skills: + Level 1.0 Fighting + Level 2.2 Slings + Level 1.7 Dodging + Level 1.0 Spellcasting + Level 3.2 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 56% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History No target in view! Found 16 poisoned darts. No target in view! A goblin comes into view. It is wielding a +0 club. The goblin shouts! Firing (i - inventory. (/) - cycle) d - 19 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club You shoot a sling bullet. The sling bullet closely misses the goblin. A goblin is nearby! Firing (i - inventory. (/) - cycle) d - 18 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... Your fingernails lengthen. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# ####### #.# # # #.....# #.# # # #(###.####.# # #.#........# # #.#.#.###### # #.....# # . ###.### # . ##########...# # # (.(....@.....# # # #.# ##########...# # # #.# ##### # # #.# ####### # ####># #############)..... ###....# #...........#.##### .).....# #.#########....#### .......########.### #####........ ##................# #........#### There were no monsters in sight! Vanquished Creatures 3 goblins (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 407 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 407 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 408 | D:1 | Quit the game Levels and vault maps discovered: D:1: zaba_arrival_water, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Slings | 2 | 2.2 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.2 Action || total -------------------------++------- Fire: Hunting sling || 18 Armor: Robe || 1 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------