Dungeon Crawl Stone Soup version 0.24-a0-458-gfcb5e6da0e (webtiles) character file. Game seed: 3834466060343010184 9 Iscandelvey the Vexing (level 2, 12/21 HPs) Began as a Demonspawn Arcane Marksman on June 27, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (122 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 122, Time: 00:00:10 Health: 12/21 AC: 2 Str: 10 XL: 2 Next: 3% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire + . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fire resistance 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles c - 19 stones d - 14 sling bullets (quivered) Armour e - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Comestibles f - a ration Skills: + Level 1.0 Fighting + Level 1.9 Slings + Level 2.1 Dodging + Level 1.0 Spellcasting + Level 3.1 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 56% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your flesh is heat resistant. (rF+) Message History You shoot a sling bullet. The sling bullet misses the goblin. The goblin hits you with a +0 dagger. A goblin is nearby! Firing (i - inventory. (/) - cycle) d - 14 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (severely wounded) You shoot a sling bullet. The sling bullet barely misses the goblin. The goblin hits you but does no damage. Firing (i - inventory. (/) - cycle) d - 13 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (severely wounded) You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... You feel resistant to heat. d - 14 sling bullets (gained 2) You see here a +0 dagger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..#.# #...# ####.#.# #..#### ....#.# ###(..... #..#.# #.....### #..#.###.###.# #......†.# #.# #....###.###.# #.#####.#### #.....# #(...@.># ###.#.# ####.#...# #.#.# #...#..# #.#.# ..#....# #.#.# ##.##..... ..#.# #. ##.### ###.# #. .# .# #. . There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A bat (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 119 | D:1 | Gained mutation: Your flesh is heat resistant. (rF+) | [demonic ancestry] 119 | D:1 | Reached XP level 2. HP: 12/21 MP: 3/3 122 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_loops_ring, minmay_gold_behind_fungi Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Fighting | | 1.0 Slings | | 1.9 Spellcasting | | 1.0 Hexes | | 3.1 Action || total -------------------------++------- Fire: Hunting sling || 23 Armor: Robe || 1 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------