Dungeon Crawl Stone Soup version 0.24-a0-458-gfcb5e6da0e (webtiles) character file. Game seed: 9452911016216372783 8 Iscandelvey the Vexing (level 2, 16/21 HPs) Began as a Demonspawn Arcane Marksman on June 27, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:25 (153 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 153, Time: 00:00:26 Health: 16/21 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold + . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: cold resistance 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles d - 34 sling bullets (quivered) g - 3 stones Armour e - a +0 robe (worn) Jewellery b - a cursed ring of teleportation {unknown} Potions c - a potion of invisibility {unknown} Comestibles f - a ration Skills: + Level 1.1 Fighting + Level 2.1 Slings + Level 1.8 Dodging + Level 1.0 Spellcasting + Level 3.2 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 56% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your flesh is cold resistant. (rC+) Message History Firing (i - inventory. (/) - cycle) d - 35 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... You feel resistant to cold. There are monsters nearby! Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) You don't have any such object. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) That's the wrong kind of item! (Use * to select it.) Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) You don't have any such object. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....# .$..### ...... ....# ....# #### ....# #..##############....# )...............@....# #.###.....#######......! #># #####.# (..((.. #.# #.# (##l... ..# #.# .# ... .## #.# .# K. .##### #.# .# . .....## #.# .# ......###.. You could see a kobold and a frilled lizard. Vanquished Creatures A leopard gecko (D:1) 2 kobolds (D:1) A bat (D:1) 2 frilled lizards (D:1) A goblin (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 152 | D:1 | Gained mutation: Your flesh is cold resistant. (rC+) | [demonic ancestry] 152 | D:1 | Reached XP level 2. HP: 16/21 MP: 3/3 153 | D:1 | Quit the game Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_rooms Skill XL: | 1 | ---------------+----+----- Slings | 2 | 2.1 Fighting | | 1.1 Dodging | | 1.8 Spellcasting | | 1.0 Hexes | | 3.2 Action || total -------------------------++------- Fire: Hunting sling || 30 Armor: Robe || 11 Dodge: Dodged || 23 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------