Dungeon Crawl Stone Soup version 0.24-a0-441-g27f0392e16 (webtiles) character file. Game seed: 6455736355890602173 8 Iscandelvey the Vexing (level 2, 17/21 HPs) Began as a Demonspawn Arcane Marksman on June 19, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (88 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 88, Time: 00:00:09 Health: 17/21 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles d - 14 sling bullets (quivered) Armour e - a +0 robe (worn) Jewellery c - an uncursed amulet of guardian spirit {unknown} i - a cursed -3 ring of strength {unknown} Scrolls b - a scroll of remove curse {unknown} h - a scroll of identify {unknown} Potions g - a potion of curing {unknown} Comestibles f - 2 rations Skills: + Level 1.1 Fighting + Level 2.0 Slings + Level 1.8 Dodging + Level 1.0 Spellcasting + Level 3.3 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 10% 2 ###.... Inner Flame Hex/Fire #....... 36% 3 ####... Portal Projectile Hex/Tloc #..... 36% 3 ####... Cause Fear Hex ##........ 54% 4 #####.. Leda's Liquefaction Hex/Erth #......... 78% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History Your Slings skill increases to level 2! No target in view! d - 14 sling bullets (gained 1) There is a stone staircase leading down here. You see here a rat corpse. i - a ruby ring No target in view! d - 15 sling bullets (gained 1) A kobold comes into view. The kobold shouts! You hear a shout! A kobold is nearby! Firing (i - inventory) d - 15 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..#..#.# #.....#.........# .##.##..# #...............# ##.8 #.##......#.........# ##.# #.#.#.##...........# .#. ...#.##.#...>.....# #....#..#.>.......# ##!...#.........# #...#..######### #....@## #......(....# .......######.# ......( ....### .#.. ... .. There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A giant cockroach (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 87 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 87 | D:1 | Reached XP level 2. HP: 17/21 MP: 3/3 88 | D:1 | Quit the game Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_rooms, minmay_misc_feat_columns, grunt_decor_mini_mirrors, minivault_5 Skill XL: | 1 | ---------------+----+----- Slings | 2 | 2.0 Fighting | | 1.1 Dodging | | 1.8 Spellcasting | | 1.0 Hexes | | 3.3 Action || total -------------------------++------- Fire: Hunting sling || 19 Armor: Robe || 2 Dodge: Dodged || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------