Dungeon Crawl Stone Soup version 0.24-a0-441-g27f0392e16 (webtiles) character file. Game seed: 2286399675897666895 8 Iscandelvey the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Arcane Marksman on June 19, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (133 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 133, Time: 00:00:08 Health: 21/21 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 7 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: antennae 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles d - 15 sling bullets (quivered) i - a stone Armour e - a +0 robe (worn) Jewellery j - a cursed -2 ring of protection {unknown} Scrolls b - a scroll of teleportation {unknown} c - a scroll of amnesia {unknown} g - 2 scrolls of identify {unknown} Potions h - a potion of resistance {unknown} Comestibles f - 3 rations Skills: + Level 1.0 Fighting + Level 1.9 Slings + Level 1.7 Dodging + Level 1.0 Spellcasting + Level 3.5 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 6% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 10% 2 ###.... Inner Flame Hex/Fire #....... 36% 3 ####... Portal Projectile Hex/Tloc #..... 36% 3 ####... Cause Fear Hex ##........ 52% 4 #####.. Leda's Liquefaction Hex/Erth #......... 77% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History Aim: a bat You shoot a sling bullet. The sling bullet hits the bat but does no damage. The bat barely misses you. The bat is too close now for your liking. You see here a sling bullet. Firing (i - inventory. (/) - cycle) d - 17 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You shoot a sling bullet. The sling bullet misses the bat. A bat is nearby! Firing (i - inventory. (/) - cycle) d - 16 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... A pair of antennae grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########.....## ..............#### ##.##............. #. #.#.......#### #. #.##.....## #. #.###....# ###.##.####.#.###### #..#....# #.#......) #@##..# #.#..##### .#(##..###.#.)## ..(...........#.#### ..#.###......###.... .#.## ##.##.## ##.## .. . #...## ##.. .# . #..#.# ##.#. ## ## .#.#..###.##. .......#..... There were no monsters in sight! Vanquished Creatures An ooze (D:1) A bat (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 132 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 132 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 133 | D:1 | Quit the game Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_loops_ring, serial_bayou_lagoon_b Action || total -------------------------++------- Fire: Hunting sling || 11 Armor: Robe || 1 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------