Dungeon Crawl Stone Soup version 0.24-a0-441-g27f0392e16 (webtiles) character file. Game seed: 17513821727142096823 8 Iscandelvey the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Arcane Marksman on June 19, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (107 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 107, Time: 00:00:16 Health: 21/21 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: spiny 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles d - 14 sling bullets (quivered) Armour e - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} g - a scroll of identify {unknown} Comestibles b - a chunk of flesh f - a ration Skills: + Level 1.0 Fighting + Level 1.7 Slings + Level 1.7 Dodging + Level 1.0 Spellcasting + Level 3.5 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 6% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 9% 2 ###.... Inner Flame Hex/Fire #....... 36% 3 ####... Portal Projectile Hex/Tloc #..... 36% 3 ####... Cause Fear Hex ##........ 52% 4 #####.. Leda's Liquefaction Hex/Erth #......... 77% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Message History Firing (i - inventory) d - 13 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded, clinging) You shoot a sling bullet. The sling bullet hits the dart slug! You kill the dart slug! d - 14 sling bullets (gained 2) You see here a dart slug corpse. Found a stone staircase leading down. d - 15 sling bullets (gained 1) No target in view! A hobgoblin comes into view. It is wielding a +0 club. Firing (i - inventory) d - 15 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club (resting) You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #.# #######.# #.......# #.#####.# ##.#####.# ########........######## ..........####..@....... .................%...... ###.####..####.#........ ....# #.## #.#.######. .##># #.# #.... .##.# #.# ..... ..... #.# ..#... .#### #.. ...( .#####...# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Noticed an octopode 0 | D:1 | Noticed a formicid 4 | D:1 | Noticed a vine stalker 12 | D:1 | Noticed a dwarf 16 | D:1 | Noticed a dwarf 16 | D:1 | Noticed a merfolk zombie 20 | D:1 | Noticed a troll 106 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 106 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 107 | D:1 | Quit the game Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_basic, minmay_misc_feat_cross Action || total -------------------------++------- Fire: Hunting sling || 13 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------