Dungeon Crawl Stone Soup version 0.24-a0-415-g6d73c25c48 (webtiles) character file. Game seed: 2817066897360313365 12 Iscandelvey the Vexing (level 2, 8/21 HPs) Began as a Demonspawn Arcane Marksman on June 7, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (74 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 74, Time: 00:00:18 Health: 8/21 AC: 2 Str: 10 XL: 2 Next: 20% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: magic shield a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles b - 16 stones d - 15 sling bullets (quivered) Armour e - a +0 robe (worn) Comestibles f - a ration Skills: + Level 1.0 Fighting + Level 2.1 Slings + Level 1.9 Dodging + Level 1.0 Spellcasting + Level 3.3 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 10% 2 ###.... Inner Flame Hex/Fire #....... 36% 3 ####... Portal Projectile Hex/Tloc #..... 36% 3 ####... Cause Fear Hex ##........ 54% 4 #####.. Leda's Liquefaction Hex/Erth #......... 78% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History Firing (i - inventory. (/) - cycle) d - 17 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a -3 club You shoot a sling bullet. The sling bullet barely misses the goblin. Firing (i - inventory. (/) - cycle) d - 16 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a -3 club You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! Firing (i - inventory. (/) - cycle) d - 15 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? [Y]es or [N]o only, please. Really target yourself? Okay, then. Firing (i - inventory. (/) - cycle) d - 15 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ......(.... #.......... #....(..... #...?..)... .# #..........## #?# #........ ..# #.# #.....# #.# #.# #..@..#####.#####.# #............†....#+ #...........###..... .........[.....###..... .......###......##...... ?.......# #......##...... ........# #......##...##. ........# #......##...### ........# #......##...# There were no monsters in sight! Vanquished Creatures 2 leopard geckos (D:1) A goblin (D:1) A hobgoblin (D:1) 4 jackals (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 50 | D:1 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 50 | D:1 | Reached XP level 2. HP: 9/21 MP: 3/3 74 | D:1 | Quit the game Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_basic, chequers_serial_rivers_micro_e Skill XL: | 1 2 | ---------------+-------+----- Slings | 2 | 2.1 Fighting | | 1.0 Dodging | | 1.9 Spellcasting | | 1.0 Hexes | | 3.3 Action || total -------------------------++------- Fire: Hunting sling || 23 Armor: Robe || 3 Dodge: Dodged || 10 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 18 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 18 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------