Dungeon Crawl Stone Soup version 0.24-a0-381-g637bb3806f (webtiles) character file. Game seed: 6554014099946181829 8 Iscandelvey the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Arcane Marksman on June 3, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (222 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 222, Time: 00:00:10 Health: 21/21 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 24 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: horns 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles b - 43 stones d - 14 sling bullets (quivered) Armour e - a +0 robe (worn) Scrolls c - a scroll of magic mapping {unknown} Comestibles f - a ration Skills: + Level 1.0 Fighting + Level 2.0 Slings + Level 1.9 Dodging + Level 1.0 Spellcasting + Level 3.2 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 56% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History Found a shiny chain mail. No target in view! HP restored. A ball python comes into view. The ball python hisses angrily. Firing (i - inventory. (/) - cycle) d - 16 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python You shoot a sling bullet. The sling bullet hits the ball python. The ball python is severely wounded. A ball python is nearby! Firing (i - inventory. (/) - cycle) d - 15 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (severely wounded) You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! You have reached level 2! Your demonic ancestry asserts itself... A pair of horns grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.........# # #.........#.##.#.... ...............(... ..#####...#.####... ... ........[........( ....# .................. .... ###.†.....#..#.#(###.### ###.......#..#.....[.... .'........#..# #@..#.## .##.......# .# #......# .#####+##.#..#.##.#...# .# .............# .# ##.#.##.#...# ... ## #....#..#..## .... .#....#.##..##..... .[..............# #.....##........+ There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 kobolds (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 221 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 221 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 222 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_basic Skill XL: | 1 | ---------------+----+----- Slings | 2 | 2.0 Fighting | | 1.0 Dodging | | 1.9 Spellcasting | | 1.0 Hexes | | 3.2 Action || total -------------------------++------- Fire: Hunting sling || 21 Armor: Robe || 2 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+-------