Dungeon Crawl Stone Soup version 0.24-a0-378-g94936e539c (webtiles) character file. Game seed: 3550162698677657606 14 Iscandelvey the Vexing (level 2, 16/21 HPs) Began as a Demonspawn Arcane Marksman on June 1, 2019. Quit the game on level 2 of the Dungeon. The game lasted 00:00:11 (69 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 69, Time: 00:00:12 Health: 16/21 AC: 4 Str: 10 XL: 2 Next: 27% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: molten scales 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles b - 4 stones d - 13 sling bullets (quivered) Armour e - a +0 robe (worn) Comestibles f - a ration Skills: + Level 1.0 Fighting + Level 2.3 Slings + Level 2.1 Dodging + Level 1.0 Spellcasting + Level 3.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 8% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 12% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 58% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in molten scales. (AC +2) Message History Aim: an adder (severely wounded) You shoot a sling bullet. The sling bullet hits the adder. The adder is almost dead. An adder is nearby! Firing (i - inventory. (/) - cycle) d - 15 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) You shoot a sling bullet. The sling bullet barely misses the adder. An adder is nearby! Firing (i - inventory. (/) - cycle) d - 14 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) You shoot a sling bullet. The sling bullet hits the adder! You kill the adder! Your Dodging skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... Molten scales grow over part of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .........(...# ).......######........# ......†.# #........# ........# #........## ........######...<.%... #######.##.. .......### #.##.# #.......$. #####.##.####.(...#### #....).†......@....... #..................... #...............(..... #.....######.......(.. #.....# #.......... ####### #.........( ########### There were no monsters in sight! Vanquished Creatures An adder (D:2) A hobgoblin (D:2) A quokka (D:2) A frilled lizard (D:2) A kobold (D:2) A rat (D:2) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:1 | You fall into a shaft and drop 1 floor! 68 | D:2 | Gained mutation: You are partially covered in molten | scales. (AC +2) [demonic ancestry] 68 | D:2 | Reached XP level 2. HP: 16/21 MP: 3/3 69 | D:2 | Quit the game Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_basic, chequers_jeans, chequers_serial_rivers_marsh D:2: layout_basic, grunt_temple_overflow_opulence Skill XL: | 1 | ---------------+----+----- Slings | 2 | 2.3 Dodging | 2 | 2.1 Fighting | | 1.0 Spellcasting | | 1.0 Hexes | | 3.0 Action || total -------------------------++------- Fire: Hunting sling || 26 Armor: Robe || 1 Dodge: Dodged || 10 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 20 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:2 | 20 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------