Dungeon Crawl Stone Soup version 0.24-a0-307-gf989941 (webtiles) character file. Game seed: 1180671296617214134 8 Iscandelvey the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Arcane Marksman on May 13, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (170 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 170, Time: 00:00:11 Health: 21/21 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 10 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: nightstalker 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles d - 18 bolts (quivered) Armour e - a +0 robe (worn) Scrolls b - 2 scrolls of teleportation {unknown} c - a scroll of magic mapping {unknown} g - a scroll of enchant armour {unknown} i - a scroll of identify {unknown} Potions h - a potion of might {unknown} Comestibles f - 2 rations Skills: + Level 1.1 Fighting + Level 1.9 Crossbows + Level 2.1 Dodging + Level 1.0 Spellcasting + Level 3.2 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 56% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are slightly more attuned to the shadows. Message History No target in view! d - 19 bolts (gained 1) You see here a rat corpse. Key pressed, stopping explore. No target in view! h - a pink potion No target in view! No target in view! i - a scroll labeled ZAUPNA WIJAUT A dart slug comes into view. Firing (i - inventory) d - 19 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (clinging, resting) You shoot a bolt. The bolt hits the dart slug! You kill the dart slug! Your Dodging skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... You slip into the darkness of the dungeon. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .+####+.#.###.##......# .#....#.#........##.#.# .#.##.#.#.###.#.## # .#.##.#.#.......###.#. .#..).#.#..##.......... ((####'.#.###†.####.... ........#.# #..# .# ########'.# #..####...## ..........# #...@......# .#######..# ##.##.##.... .# ##.####.# .# . .# #.#....# .# ## #.#.#### (# #.#.# .# #.#.# .# # ##.#.# .. ########....##.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) 2 jackals (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 169 | D:1 | Gained mutation: You are slightly more attuned to the | shadows. [demonic ancestry] 169 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 170 | D:1 | Quit the game Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_loops_ring, minivault_11 Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Fighting | | 1.1 Crossbows | | 1.9 Spellcasting | | 1.0 Hexes | | 3.2 Action || total -------------------------++------- Fire: Hand crossbow || 19 Armor: Robe || 4 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------