Dungeon Crawl Stone Soup version 0.24-a0-307-gf989941 (webtiles) character file. Game seed: 12053948711443533485 9 Iscandelvey the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Arcane Marksman on May 13, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (124 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 124, Time: 00:00:08 Health: 21/21 AC: 4 Str: 10 XL: 2 Next: 3% Magic: 3/3 EV: 12 Int: 14 God: Gold: 9 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: slimy green scales 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles d - 14 bolts (quivered) Armour e - a +0 robe (worn) Scrolls b - a scroll of remove curse {unknown} g - a scroll of enchant weapon {unknown} Potions c - 2 potions of degeneration {unknown} h - a potion of cancellation {unknown} i - a potion of curing {unknown} j - a potion of heal wounds {unknown} Comestibles f - 2 rations Skills: + Level 1.0 Fighting + Level 1.9 Crossbows + Level 1.8 Dodging + Level 1.0 Spellcasting + Level 3.4 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 6% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 10% 2 ###.... Inner Flame Hex/Fire #....... 36% 3 ####... Portal Projectile Hex/Tloc #..... 36% 3 ####... Cause Fear Hex ##........ 54% 4 #####.. Leda's Liquefaction Hex/Erth #......... 78% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in slimy green scales. (AC +2) Message History Firing (i - inventory) d - 17 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) You shoot a bolt. The bolt hits the bat! You kill the bat! A goblin is nearby! Firing (i - inventory) d - 16 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club You shoot a bolt. The bolt closely misses the goblin. A goblin is nearby! Firing (i - inventory) d - 15 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club You shoot a bolt. The bolt hits the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... Slimy green scales grow over part of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #............................ #........................#### #.######.................... #................#.......### ########.........#######... #####.##### .... #.# .... #.# .. #@# #......(..# #.%....)..# #............ #...##......# #8... ....(.# ##... ##..### #... ... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A goblin (D:1) A hobgoblin (D:1) A bat (D:1) A kobold (D:1) 3 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 123 | D:1 | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 123 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 124 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_rooms, serial_corexii_hall, chequers_hall_statues_corner_a, chequers_hall_statues_wall_a, chequers_hall_statues_y, grunt_decor_cap Action || total -------------------------++------- Fire: Hand crossbow || 12 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------