Dungeon Crawl Stone Soup version 0.24-a0-307-gf989941 (webtiles) character file. Game seed: 16304607689790602756 9 Iscandelvey the Vexing (level 2, 18/21 HPs) Began as a Demonspawn Arcane Marksman on May 13, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (150 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 150, Time: 00:00:12 Health: 18/21 AC: 2 Str: 10 XL: 2 Next: 3% Magic: 3/3 EV: 12 Int: 14 God: Gold: 56 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: talons 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles d - 12 bolts (quivered) Armour e - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} h - a scroll of fear {unknown} Potions c - a potion of mutation {unknown} g - a potion of flight {unknown} Comestibles f - 2 rations Skills: + Level 1.0 Fighting + Level 1.9 Crossbows + Level 2.0 Dodging + Level 1.0 Spellcasting + Level 3.3 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 10% 2 ###.... Inner Flame Hex/Fire #....... 36% 3 ####... Portal Projectile Hex/Tloc #..... 36% 3 ####... Cause Fear Hex ##........ 54% 4 #####.. Leda's Liquefaction Hex/Erth #......... 78% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp toenails. Message History You shoot a bolt. The bolt hits the hobgoblin. The hobgoblin is almost dead. There are monsters nearby! Firing (i - inventory) d - 14 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (almost dead) You shoot a bolt. The bolt closely misses the hobgoblin. The hobgoblin closely misses you. The goblin barely misses you. There are monsters nearby! Firing (i - inventory) d - 13 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (almost dead) You shoot a bolt. The bolt hits the hobgoblin! You kill the hobgoblin! Your Dodging skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... Your toenails lengthen and sharpen. The goblin hits you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########## #........# #........# #........# #).......# #########.......@# ........'.......(g(....# #.[.....#........##(.... #.......#........# .... #.......########### ..( .........#####.[..+ .. #................# . ##........##.#..## ##.####...#.......# You could see a goblin. Vanquished Creatures A bat (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) A hobgoblin (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 149 | D:1 | Gained mutation: You have sharp toenails. [demonic | ancestry] 149 | D:1 | Reached XP level 2. HP: 20/21 MP: 3/3 150 | D:1 | Quit the game Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_basic, xom_teletrap_fun Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Fighting | | 1.0 Crossbows | | 1.9 Spellcasting | | 1.0 Hexes | | 3.3 Action || total -------------------------++------- Fire: Hand crossbow || 20 Armor: Robe || 1 Dodge: Dodged || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------