Dungeon Crawl Stone Soup version 0.24-a0-307-gf989941 (webtiles) character file. Game seed: 9269229984774797432 11 Iscandelvey the Vexing (level 2, 13/21 HPs) Began as a Demonspawn Arcane Marksman on May 12, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (198 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 198, Time: 00:00:09 Health: 13/21 AC: 4 Str: 10 XL: 2 Next: 17% Magic: 3/3 EV: 12 Int: 14 God: Gold: 23 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: yellow scales 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles d - 32 bolts (quivered) Armour e - a +0 robe (worn) Jewellery h - an uncursed ring of fire {unknown} Scrolls g - a scroll of fear {unknown} i - a scroll of enchant armour {unknown} Potions b - a potion of lignification {unknown} c - 2 potions of might {unknown} Comestibles f - 2 rations Skills: + Level 1.2 Fighting + Level 2.1 Crossbows + Level 1.7 Dodging + Level 1.0 Spellcasting + Level 3.3 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 10% 2 ###.... Inner Flame Hex/Fire #....... 36% 3 ####... Portal Projectile Hex/Tloc #..... 36% 3 ####... Cause Fear Hex ##........ 54% 4 #####.. Leda's Liquefaction Hex/Erth #......... 78% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in yellow scales. (AC +2) Message History You shoot a bolt. The bolt hits the goblin! You kill the goblin! The ooze hits you but does no damage. An ooze is nearby! Firing (i - inventory) d - 34 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - ooze Aim: an ooze (moderately wounded) You shoot a bolt. The bolt hits the ooze. The ooze is severely wounded. The ooze misses you. An ooze is nearby! Firing (i - inventory) d - 33 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (severely wounded) You shoot a bolt. The bolt hits the ooze! You kill the ooze! You have reached level 2! Your demonic ancestry asserts itself... Yellow scales grow over part of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. #. #. .# ## #.# ### #.# #.. # ####.#### #.. %..##.#........ #.. ((.((.(@##.# #.. .#.##......# #.. #####..####### #.. ######......... #.. ........###########.. ######..# #......... #..# #......... #..####.#.###### #########......###.## There were no monsters in sight! Vanquished Creatures An ooze (D:1) A ball python (D:1) 3 bats (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 197 | D:1 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 197 | D:1 | Reached XP level 2. HP: 12/21 MP: 3/3 198 | D:1 | Quit the game Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Crossbows | 2 | 2.1 Fighting | | 1.2 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.3 Action || total -------------------------++------- Fire: Hand crossbow || 18 Armor: Robe || 3 Dodge: Dodged || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 17 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 17 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------