Dungeon Crawl Stone Soup version 0.24-a0-307-gf989941 (webtiles) character file. Game seed: 12079560651416856110 28 Iscandelvey the Vexing (level 3, 18/26 HPs) Began as a Demonspawn Arcane Marksman on May 12, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (193 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 193, Time: 00:00:18 Health: 18/26 AC: 2 Str: 10 XL: 3 Next: 0% Magic: 4/4 EV: 12 Int: 15 God: Gold: 12 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: claws 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles d - 30 bolts (quivered) Armour e - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} c - 2 scrolls of random uselessness {unknown} Comestibles f - 2 rations Skills: + Level 1.0 Fighting + Level 2.3 Crossbows + Level 2.1 Dodging + Level 1.0 Spellcasting + Level 3.5 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 6% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 9% 2 ###.... Inner Flame Hex/Fire #....... 34% 3 ####... Portal Projectile Hex/Tloc #..... 34% 3 ####... Cause Fear Hex ##........ 50% 4 #####.. Leda's Liquefaction Hex/Erth #......... 75% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History d - 32 bolts (gained 2) You see here a jackal corpse. A ball python comes into view. Firing (i - inventory) d - 32 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (hasn't noticed you) You shoot a bolt. The bolt closely misses the ball python. The ball python hisses angrily. A ball python is nearby! Firing (i - inventory) d - 31 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python You shoot a bolt. The bolt hits the ball python. You kill the ball python! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....#.###....##....... .......##.##.#.......# .....#.##.##)#..####.# ...#+#.##.##.....#...# . #..# .##.#........###.. #..#+#.. #..†.......... #(##.# # #............. ..##'## #..........##. ###...### #.....@..$.... '.'.<.'.+ +..........(.( ###...### #..†.......... ##'## #........##... #.# ........... #. #+# .......##.... ## ....... ..... .# ...... ...^.# ...# There were no monsters in sight! Vanquished Creatures 2 oozes (D:1) A dart slug (D:1) A giant cockroach (D:1) 4 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A ball python (D:1) 3 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 32 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 32 | D:1 | Reached XP level 2. HP: 16/21 MP: 3/3 192 | D:1 | Reached XP level 3. HP: 18/26 MP: 4/4 193 | D:1 | Quit the game Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Crossbows | 2 | 2.3 Fighting | | 1.0 Spellcasting | | 1.0 Hexes | | 3.5 Action || total -------------------------++------- Fire: Hand crossbow || 45 Armor: Robe || 3 Dodge: Dodged || 11 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 41 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 41 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+-------