Dungeon Crawl Stone Soup version 0.24-a0-307-gf989941 (webtiles) character file. Game seed: 8754411304904375335 11 Iscandelvey the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Arcane Marksman on May 12, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (124 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 124, Time: 00:00:08 Health: 21/21 AC: 2 Str: 10 XL: 2 Next: 13% Magic: 3/3 EV: 12 Int: 14 God: Gold: 21 SH: 0 Dex: 13 Spells: 2/3 levels left rFire + . . SeeInvis . a - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fire resistance 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles d - 14 bolts (quivered) Armour e - a +0 robe (worn) Potions b - a potion of haste {unknown} c - a potion of agility {unknown} Comestibles f - a ration Skills: + Level 1.0 Fighting + Level 1.9 Crossbows + Level 2.1 Dodging + Level 1.1 Spellcasting + Level 3.2 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 56% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your flesh is heat resistant. (rF+) Message History Aim: an ooze (resting) You shoot a bolt. The bolt hits the ooze. The ooze quivers. The ooze is lightly wounded. An ooze is nearby! Firing (i - inventory) d - 16 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (lightly wounded) You shoot a bolt. The bolt hits the ooze! The ooze is almost dead. An ooze is nearby! Firing (i - inventory) d - 15 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (almost dead) You shoot a bolt. The bolt hits the ooze! You kill the ooze! You have reached level 2! Your demonic ancestry asserts itself... You feel resistant to heat. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .... #.# #..#.# #.# #..#.# ### #.# #..#.# .≈# #.# #..#.# ..#######.# #..#.# ...#....#.# #..#.# ...#....#.####..#.###.## ...####)........@>.>.... .(## #.#.###..##.###### ...# #.#......# ..( ..## #.#.###..# .#(.# ...#.##.#.####.# ...(PP ..##...........##PP (..P ...####.........P♣♣P ..♣ ..## ###.######PP P ..P #≈≈# #.# There were no monsters in sight! Vanquished Creatures An ooze (D:1) 3 bats (D:1) A goblin (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 123 | D:1 | Gained mutation: Your flesh is heat resistant. (rF+) | [demonic ancestry] 123 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 124 | D:1 | Quit the game Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_loops_ring, serial_forest, infiniplex_forest_zigzag_1, infiniplex_forest_pool, infiniplex_forest_fountain, infiniplex_forest_clump_C, infiniplex_forest_clump_diagonal, infiniplex_forest_clump_tiny, infiniplex_forest_straight_4, infiniplex_forest_lined_2 Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Fighting | | 1.0 Crossbows | | 1.9 Spellcasting | | 1.1 Hexes | | 3.2 Action || total -------------------------++------- Fire: Hand crossbow || 10 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 16 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 16 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------