Dungeon Crawl Stone Soup version 0.24-a0-307-gf989941 (webtiles) character file. Game seed: 15127166738887365131 9 Iscandelvey the Vexing (level 2, 19/21 HPs) Began as a Demonspawn Arcane Marksman on May 12, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (113 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 113, Time: 00:00:09 Health: 19/21 AC: 2 Str: 10 XL: 2 Next: 3% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: antennae 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles d - 17 bolts (quivered) Armour e - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} c - a scroll of immolation {unknown} Comestibles f - a ration Skills: + Level 1.1 Fighting + Level 1.9 Crossbows + Level 2.1 Dodging + Level 1.0 Spellcasting + Level 3.1 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 56% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The goblin moves out of view. Found 7 arrows. No target in view! Found 11 gold pieces. Firing (i - inventory) d - 19 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger You shoot a bolt. The bolt misses the goblin. The goblin is too close now for your liking. Firing (i - inventory) d - 18 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger You shoot a bolt. The bolt hits the goblin! You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... A pair of antennae grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##$..## ##.....## # #.......# (. #.......#........ .... #.......#........ ..(..####......##......... ........).......#......#...# ..... #.#..@?.......... .... .....##.........#...#.# ..## ...................##.# ..# ###.............#..)..# #.# #.##........[....#### #.# #.#............#########.. #...^......†.#......##..... ...#...#.#....#......†...... .........##................. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A goblin (D:1) A kobold (D:1) A frilled lizard (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 112 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 112 | D:1 | Reached XP level 2. HP: 19/21 MP: 3/3 113 | D:1 | Quit the game Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_rooms, minmay_statues_item Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Fighting | | 1.1 Crossbows | | 1.9 Spellcasting | | 1.0 Hexes | | 3.1 Action || total -------------------------++------- Fire: Hand crossbow || 13 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------