Dungeon Crawl Stone Soup version 0.24-a0-307-gf989941 (webtiles) character file. Game seed: 7864016153373707655 8 Iscandelvey the Vexing (level 2, 18/21 HPs) Began as a Demonspawn Arcane Marksman on May 12, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (259 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 259, Time: 00:00:11 Health: 18/21 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 24 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: claws 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles d - 30 bolts (quivered) Armour e - a +0 robe (worn) Scrolls b - a scroll of fear {unknown} c - a scroll of teleportation {unknown} g - a scroll of identify {unknown} Potions h - a potion of degeneration {unknown} Comestibles f - 2 rations Skills: + Level 1.0 Fighting + Level 2.1 Crossbows + Level 1.8 Dodging + Level 1.0 Spellcasting + Level 3.2 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 56% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History Firing (i - inventory) d - 33 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club You shoot a bolt. The bolt hits the hobgoblin! You kill the hobgoblin! A rat is nearby! Firing (i - inventory) d - 32 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You shoot a bolt. The bolt barely misses the rat. A rat is nearby! Firing (i - inventory) d - 31 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You shoot a bolt. The bolt hits the rat. You kill the rat! You have reached level 2! Your demonic ancestry asserts itself... Your fingernails lengthen. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. #. #...........# ## #...... #...........# #. #(..#.. #.##+#.########. ....(.. #. #....... ....... #.##....... ......( #.##....... #...... #.......... #.....)#######.......... #......@................ #.........)............. #......(................ #...................#### #...................# ................#...#### .....#.................# .....#.................# ######...#........# There were no monsters in sight! Vanquished Creatures A goblin (D:1) 2 hobgoblins (D:1) A bat (D:1) A kobold (D:1) 4 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 258 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 258 | D:1 | Reached XP level 2. HP: 18/21 MP: 3/3 259 | D:1 | Quit the game Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic Skill XL: | 1 | ---------------+----+----- Crossbows | 2 | 2.1 Fighting | | 1.0 Dodging | | 1.8 Spellcasting | | 1.0 Hexes | | 3.2 Action || total -------------------------++------- Fire: Hand crossbow || 16 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------