Dungeon Crawl Stone Soup version 0.24-a0-307-gf989941 (webtiles) character file. Game seed: 8636442919458516724 9 Iscandelvey the Vexing (level 2, 14/21 HPs) Began as a Demonspawn Arcane Marksman on May 12, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (223 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 223, Time: 00:00:13 Health: 14/21 AC: 8 Str: 10 XL: 2 Next: 3% Magic: 3/3 EV: 12 Int: 14 God: Gold: 23 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: sanguine armour A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles d - 18 bolts (quivered) Armour e - a +0 robe (worn) Scrolls b - a scroll of amnesia {unknown} h - a scroll of identify {unknown} Potions c - a potion of resistance {unknown} g - 2 potions of ambrosia {unknown} i - a potion of curing {unknown} Comestibles f - 3 rations Skills: + Level 1.0 Fighting + Level 2.2 Crossbows + Level 1.9 Dodging + Level 1.0 Spellcasting + Level 3.1 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 8% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 58% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +6) Message History You open the door. There is an open door here. You open the door. A dart slug comes into view. Firing (i - inventory) d - 20 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug You shoot a bolt. The bolt hits the dart slug! The dart slug is severely wounded. A dart slug is nearby! Firing (i - inventory) d - 19 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded) You shoot a bolt. The bolt hits the dart slug. You kill the dart slug! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Your blood congeals into armour. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ♣.≈≈≈.♣P#≈# ♣..≈..♣♣#≈# ..♣.♣..♣..# ..........# #♣♣♣♣♣#.#.# # ######'# # #..##..# # #.###.##########.##.# ####.###........@....... .........########.####.# ####.##### .# #.# .# #.# .# #.# (. #.# (. #.# .. #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) 2 hobgoblins (D:1) A goblin (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 222 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +6) [demonic ancestry] 222 | D:1 | Reached XP level 2. HP: 14/21 MP: 3/3 223 | D:1 | Quit the game Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_loops_ring, nemelex_diamond_rough_becter Skill XL: | 1 | ---------------+----+----- Crossbows | 2 | 2.2 Fighting | | 1.0 Dodging | | 1.9 Spellcasting | | 1.0 Hexes | | 3.1 Action || total -------------------------++------- Fire: Hand crossbow || 14 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------