Iscandelvey Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, -14, D:1) a +0 club (17, -25, D:1) a +0 short sword a +0 blowgun (18, 4, D:1) 8 tomahawks (38, -4, D:1) a +0 leather armour (38, 0, D:1) a +0 club (40, 0, D:1) a +0 club (42, -24, D:1) a +0 dagger (43, 1, D:1) a +0 whip (48, -22, D:1) a +0 short sword (49, 0, D:1) 20 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 0, D:2) a poisoned needle (10, 26, D:2) a +0 mace (13, -12, D:2) 22 sling bullets (33, -2, D:2) a +0 club (34, 23, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) 11 stones (4, 33, D:3) a +0 dagger (7, -3, D:3) a +0 club a +0 robe a +0 dagger a +0 hand axe (7, -1, D:3) a +0 club (7, 14, D:3) a +0 ring mail (18, 22, D:3) 19 poisoned needles (18, 33, D:3) a +0 robe (27, 25, D:3) a +0 robe (28, 10, D:3) 22 bolts (30, -1, D:3) 22 sling bullets (30, 4, D:3) a +0 robe (34, 22, D:3) a cursed -1 club (35, -13, D:3) a +0 club (44, 35, D:3) a +0 club (46, 37, D:3) 25 bolts (49, 32, D:3) 22 stones (50, 21, D:3) 17 stones (52, 12, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Peasch's Weapon Emporium a +0 hand axe (42 gold) a +2 long sword of flaming (256 gold) the +7 hand axe "Turror" {flame, rElec rN+ Dex-3} (732 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-3). It insulates you from electricity. It protects you from negative energy. a cursed +0 spear (1 gold) 18 bolts (50 gold) a +3 mace (280 gold) 26 sling bullets (182 gold) a +0 hand axe (42 gold) a +0 spear (42 gold) 22 stones (30 gold) a +0 dagger (28 gold) a +0 club (14 gold) (0, 0, D:4) a +0 dagger a +0 robe a +0 falchion a +0 flail a +0 giant spiked club (3, -26, D:4) a +0 flail (14, -4, D:4) a +0 robe (33, 18, D:4) 16 poisoned needles (42, -8, D:4) 14 arrows (51, -14, D:4) 19 arrows