Dungeon Crawl Stone Soup version 0.28-a0-662-g1651b1f1e0 (webtiles) character file. Game seed: 17579960430614404445 44 Irenicus the Digger (level 3, 24/28 HPs) Began as a Deep Dwarf Earth Elementalist on Oct 14, 2021. Quit the game on level 3 of the Dungeon. The game lasted 00:02:03 (251 turns). Irenicus the Digger (Deep Dwarf Earth Elementalist) Turns: 251, Time: 00:02:03 Health: 24/28 AC: 3 Str: 11 XL: 3 Next: 39% Magic: 0/4 EV: 12 Int: 16 God: Gold: 21 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . h - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 21 gold pieces. Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Skills: - Level 2.1 Dodging - Level 2.4 Stealth - Level 1.7 Spellcasting - Level 0.8 Transmutations + Level 6.0 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Sandblast Erth 40% 2d10 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 10% N/A 8% 2 Stone Arrow Conj/Erth 22% 3d8 19% 3 Petrify Tmut/Erth 12% N/A 45% 4 Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles c - 53 stones g - 7 poisoned darts Armour b - a +0 robe (worn) h - a +0 pair of gloves (worn) Scrolls i - 2 scrolls of amnesia Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Shops: D:1 = Annotations: D:1 mag regen D:3 Terence * #### #.# # #.....#.. .# #.....#.###.##### , , +.... ..#........ , #.....#.#......... #.....#.#..▒▒▒▒▒▒▒.. , ...........▒▒▒▒▒▒▒...K , #@#..▒▒........... #@#..▒▒........... #....▒▒..PPPP..... #..†.▒▒..P........ #.#..▒▒..P.⚑...... #.#......P........ #.#............... ** * #.###........†.>.. .................. You could see Terence (fast). Message History Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 mace of protection and wearing a +0 scale mail (fast, 83% to hit) The blast of sand hits Terence but does no damage. Terence hits you with a +2 mace of protection. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. It was a potion of cancellation. Your magical effects are unravelling. You feel magically purged. You float gracefully downwards. Terence completely misses you. Terence closely misses you. As you read the scroll labelled CAOGGI WOGE, it crumbles to dust. It is a scroll of amnesia. Really abort (and waste the scroll)? Okay, then. Terence hits you with a +2 mace of protection! * * * LOW HITPOINT WARNING * * * Terence misses you. Terence shouts, "ATTACK!!!" Terence hits you with a +2 mace of protection. * * * LOW HITPOINT WARNING * * * Use which ability? (? or * to list) Your magical essence is drained by the effort! You feel much better. Terence hits you with a +2 mace of protection. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Skill XL: | 1 2 | ---------------+-------+----- Earth Magic | 6 | 6.0 Dodging | | 2.1 Stealth | | 2.4 Spellcasting | | 1.7 Transmutations | | 0.8 Action || total -------------------------++------- Cast: Sandblast || 18 Abil: Heal Wounds || 1 Use: Potion || 3 Scroll || 1 Dodge: Dodged || 6 Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic, dreamdust_ecumenical_altar_sealed_demon, serial_shops, nicolae_shop_stone D:2: layout_loops_ring D:3: layout_basic, dancing_weapons_uskayaw, mainiacjoe_overflow_chevrons, nicolae_wu_jian_immortal_techniques, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_end_double, infiniplex_forest_straight_5, infiniplex_forest_corner_1, infiniplex_forest_clump_large, infiniplex_forest_straight_3, infiniplex_forest_fountain, serial_shops, shop, uniq_terence, uniq_natasha D:4: layout_rooms, led_sif_pool, minmay_tree_intersection, goddamned_bats, uniq_sigmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Irenicus the Deep Dwarf Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 62 | D:1 | Found Enangixi's Jewellery Boutique. 131 | D:2 | Reached XP level 2. HP: 22/22 MP: 2/4 200 | D:2 | Reached skill level 5 in Earth Magic 211 | D:3 | Found a radiant altar of Vehumet. 214 | D:3 | Noticed Natasha 221 | D:3 | Killed Natasha 222 | D:3 | Reached skill level 6 in Earth Magic 222 | D:3 | Reached XP level 3. HP: 11/28 MP: 0/5 237 | D:3 | Noticed Terence 251 | D:3 | Quit the game Vanquished Creatures Natasha (D:3) An adder (D:2) A bat (D:1) 2 endoplasms A goblin (D:1) A quokka (D:2) A frilled lizard (D:3) 2 kobolds (D:1) 2 rats (D:1) 12 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 250 | 250 | 0 | 0 | 0 | 4 | 62.5 | Dungeon | 250 | 250 | 0 | 0 | 0 | 4 | 62.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 104 daAuts D:2: 99 daAuts D:3: 44 daAuts D:4: 1 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 28 | 35 | 55.6 | 11 | 1 | 8.3 +---------+---------+-------+---------+---------+------- D:1 | 10 | 0 | 0.0 | 7 | 0 | 0.0 D:2 | 17 | 0 | 0.0 | 3 | 0 | 0.0 D:3 | 1 | 35 | 97.2 | 1 | 1 | 50.0 +---------+---------+-------+---------+---------+-------