Dungeon Crawl Stone Soup version 0.26-a0-651-gb41185065b (webtiles) character file. Game seed: 13944374486512411946 1159 Irenicus the Geomancer (level 8, 30/118 HPs) Began as a Deep Dwarf Earth Elementalist on Oct 6, 2020. Quit the game on level 5 of the Dungeon. The game lasted 00:18:17 (2222 turns). Irenicus the Geomancer (DDEE) Turns: 2222, Time: 00:18:18 Health: 30/118 AC: 24 Str: 12 XL: 8 Next: 16% Magic: 9/9 EV: 2 Int: 24 God: Gold: 171 SH: 0 Dex: 13 Spells: 4/10 levels left rFire + . . SeeInvis . w - staff of poison {rPois} rCold + . . Faith . (no shield) rNeg + + + Spirit . (armour currently unavailable) rPois + Reflect . (helmet currently unavailable) rElec + Harm . (cloak currently unavailable) rCorr + Rampage . (gloves currently unavailable) MR +.... NoTele + (boots currently unavailable) Stlth ++........ (no amulet) HPRegen 0.00/turn h - +4 ring of evasion MPRegen 0.11/turn l - +6 ring of intelligence @: tree-form, resistant, non-regenerating, hasted, studying Fighting, very quick A: damage resistance, heal wounds, sense surroundings 1, robust 1, evolution 1, no regeneration a: Heal Wounds You were on level 5 of the Dungeon. You were a tree. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 171 gold pieces. Inventory: Hand Weapons d - a +0 dagger (You took it off a goblin on level 1 of the Dungeon) Missiles b - 5 stones (quivered) p - a throwing net {=f, !d} Armour q - a +0 ring mail (melded) (You found it on level 3 of the Dungeon) Magical Staves w - an uncursed staff of poison (weapon) {rPois} (You found it on level 5 of the Dungeon) Jewellery h - a +4 ring of evasion (left branch) (You found it on level 5 of the Dungeon) i - a +4 ring of protection (You found it on level 2 of the Dungeon) k - an uncursed ring of fire {rF+, rC-} (You found it on level 3 of the Dungeon) l - a +6 ring of intelligence (right branch) (You found it on level 3 of the Dungeon) t - a +6 ring of strength (You found it on level 4 of the Dungeon) Scrolls a - 2 scrolls of teleportation e - 2 scrolls of identify {unknown} f - a scroll of enchant armour {unknown} g - 2 scrolls of magic mapping {!r} j - 2 scrolls of noise {unknown} n - 3 scrolls of enchant weapon {unknown} o - a scroll of amnesia {unknown} s - a scroll of blinking {unknown} Potions c - 2 potions of curing m - 2 potions of magic Books r - a manual of Fighting {!d} (You found it on level 4 of the Dungeon) Skills: - Level 4.1 Fighting - Level 2.1 Dodging - Level 2.4 Stealth + Level 1.9 Spellcasting + Level 0.3 Conjurations - Level 0.8 Transmutations - Level 12.1 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Sandblast Erth ###### 1% 1 w - Passwall Tmut/Erth ####.... 1% 2 x - Stone Arrow Conj/Erth ####.. 2% 3 Your spell library contained the following spells: Spells Type Power Failure Level Petrify Tmut/Erth ####.... 9% 4 Lee's Rapid Deconstruct Erth ######.... 2% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Okawaru Qazlal Ru Uskayaw Vehumet Wu Jian Zin The Shining One Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. ((Your flesh is cold resistant. (rC+))) You are robust. (+10% HP) You evolve. Message History The ice beast closely misses you. You now have 7/10 mp. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded) The blast of sand hits the ice beast! You kill the ice beast! Your Fighting skill increases to level 4! Your Earth Magic skill increases to level 12! b - 5 stones You now have 6/10 mp. You see here a hunting sling. An orc comes into view. The helpless orc fails to defend itself. You hit the orc. The orc is lightly wounded. The orc hits you but does no damage. You hit the orc. The orc is heavily wounded. The orc closely misses you. You hit the orc. You kill the orc! You see here an orc corpse. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Press: ? - help, Dir - move target cursor A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. You now have 6/10 mp. An orc priest comes into view. Casting: Passwall (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Passwall (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wearing a +0 leather armour The stone arrow misses the orc priest. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You take 12 damage, and have 4/79 hp. You now have 5/10 mp. Casting: Stone Arrow (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wearing a +0 leather armour The stone arrow hits the orc priest! You kill the orc priest! An orc wizard comes into view. It is wielding a +0 dagger. An orc priest comes into view. You now have 2/10 mp. Casting: Stone Arrow (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Press: ? - help, Dir - move target cursor A rock wall. You begin to meditate on the wall. You continue meditating on the rock. The orc wizard gestures wildly while chanting. The orc wizard seems to speed up. You continue meditating on the rock. The orc wizard casts a spell at you. The puff of frost hits you. You resist. * * * LOW HITPOINT WARNING * * * You hear a shout! You finish merging with the rock. You take 3 damage, and have 1/79 hp. You now have 0/10 mp. It was a potion of haste. You feel yourself speed up. It was a potion of magic. Magic courses through your body. MP restored: 10 It was a potion of resistance. You feel protected. It was a potion of lignification. You turn into a tree. Your +0 ring mail melds into your body. Your roots penetrate the ground. You now have 2/118 hp. What are your orders? t - Creak! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You creak for attention! You hear a shout! Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't move. You cannot move. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't move. Unknown command. Okay, then. Your magical essence is drained by the effort! You feel much better. You regained 28 hp, and now have 30/118 hp. You now have 9/9 mp. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #################### ..........>........# .###### #.########.# .## #.# ##.##.# .#.#* #.# ##.###.# <#..#.* #.###)#†♣#.# .#...####.##.##.##.# .#....#.#.#.#...##.# .##....###.##..###.# .##...#.#.#....# #.# .###...####..#..##.# .###....##...#...#[# .#.#.#..##.#.#.#.#o# .##.#..###* .#.#.#.# There were no monsters in sight! Vanquished Creatures A yak (D:4) An ice beast (D:5) A black bear (D:4) A gnoll sergeant (D:4) 2 howler monkeys A bullfrog zombie (D:5) 5 orc priests 3 hounds (D:4) A gnoll shaman (D:5) Terence (D:3) A hound skeleton (D:4) 8 adders 16 gnolls An ufetubus (D:5) 2 oozes An adder skeleton (D:5) 3 worms 2 dart slugs 2 leopard geckos 11 orcs A ball python (D:4) 5 bats 6 giant cockroaches 7 goblins 6 hobgoblins 16 jackals 13 kobolds 2 quokkas 2 frilled lizards 2 leopard gecko skeletons 6 rats 130 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Irenicus the Deep Dwarf Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 147 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/4 201 | D:1 | Reached skill level 5 in Earth Magic 243 | D:1 | Learned a level 2 spell: Passwall 355 | D:2 | Reached XP level 3. HP: 24/28 MP: 1/5 378 | D:2 | HP: 3/28 [gnoll/+0 whip (7)] 386 | D:2 | Reached skill level 6 in Earth Magic 450 | D:2 | HP: 7/28 [kobold (1)] 455 | D:2 | HP: 2/28 [kobold/+0 short sword (2)] 476 | D:2 | HP: 2/42 [gnoll/+0 flail (1)] 477 | D:2 | Reached XP level 4. HP: 2/36 MP: 2/6 489 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 489 | D:2 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 489 | D:2 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 489 | D:2 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 770 | D:3 | Reached skill level 7 in Earth Magic 775 | D:3 | Noticed Terence 828 | D:3 | Killed Terence 839 | D:3 | Reached XP level 5. HP: 37/37 MP: 1/6 850 | D:3 | HP: 9/37 [gnoll/+0 spear (8)] 857 | D:3 | Reached skill level 8 in Earth Magic 857 | D:3 | HP: 5/37 [rat (1)] 864 | D:3 | HP: 9/37 [gnoll/+0 spear (3)] 1217 | D:4 | Noticed a yak 1224 | D:4 | Killed a yak 1224 | D:4 | Reached skill level 9 in Earth Magic 1224 | D:4 | Reached XP level 6. HP: 33/44 MP: 2/7 1273 | D:4 | Reached skill level 10 in Earth Magic 1278 | D:4 | Reached XP level 7. HP: 19/49 MP: 1/8 1356 | D:4 | Found a staircase to the Ecumenical Temple. 1374 | Temple | Entered the Ecumenical Temple 1510 | D:4 | Reached skill level 1 in Fighting 1610 | D:4 | Reached skill level 11 in Earth Magic 1622 | D:4 | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 1622 | D:4 | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 1622 | D:4 | Lost mutation: You are weak. (Str -2) [potion of mutation] 1622 | D:4 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 1622 | D:4 | Gained mutation: You evolve. [potion of mutation] 1639 | D:4 | Irenicus: ?? evolve 1639 | D:4 | beem: evolution mutation[1/1]: Gives you mutations as you | gain experience. 40% random mutation, 40% random good | mutation, 20% delete a mutation (strongly biased towards | deleting a bad one). Every time evolution acts it has a | 1/10 chance to delete itself as well. 1690 | D:4 | Reached skill level 2 in Fighting 1855 | D:5 | Entered Level 5 of the Dungeon 1857 | D:5 | Found a white marble altar of Elyvilon. 1943 | D:5 | Found a sacrificial altar of Ru. 1952 | D:5 | Reached skill level 3 in Fighting 2002 | D:5 | HP: 12/68 [gnoll/cursed +0 spear (3)] 2003 | D:5 | HP: 4/68 [gnoll shaman/+0 whip (8)] 2015 | D:5 | HP: 16/68 [gnoll (3)] 2055 | D:5 | HP: 14/68 [ufetubus (2)] 2058 | D:5 | Reached XP level 8. HP: 16/77 MP: 1/10 2097 | D:5 | Learned a level 3 spell: Stone Arrow 2184 | D:5 | Reached skill level 4 in Fighting 2184 | D:5 | Reached skill level 12 in Earth Magic 2209 | D:5 | HP: 4/79 [orc priest/divine providence (12)] 2215 | D:5 | HP: 1/79 [orc wizard/puff of frost (3)] 2222 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_rooms, hangedman_decor_lopped D:2: layout_basic D:3: layout_rooms, minmay_between, uniq_terence D:4: layout_gridville, minmay_temple_entry_crystal_x, minmay_manual_mandibuliform D:5: wad_crossroads, layout_basic, elyvilon_altar_5, nicolae_overflow_crystal_walls Temple: nicolae_temple_figure_eight Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Earth Magic | 5 6 7 9 10 11 12 | 12.1 Fighting | 3 4 | 4.1 Dodging | | 2.1 Stealth | | 2.4 Spellcasting | | 1.9 Conjurations | | 0.3 Transmutations | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 38 | 90 | 16 || 144 Staff | | | 3 || 3 Cast: Sandblast | 32 | 62 | 56 || 150 Passwall | 2 | 2 | 13 || 17 Stone Arrow | | | 2 || 2 Abil: Heal Wounds | 1 | 5 | 2 || 8 Use: Potion | 2 | 4 | 7 || 13 Scroll | 1 | 1 | || 2 Stab: Sleeping | | | 2 || 2 Distracted | | | 1 || 1 Armor: Robe | 18 | 97 | || 115 Ring mail | | 18 | 15 || 33 Dodge: Dodged | 37 | 173 | 40 || 250 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2245 | 2216 | 29 | 0 | 47 | 6 | 374.2 | Dungeon | 2140 | 2116 | 24 | 0 | 47 | 5 | 428.0 | Temple | 104 | 99 | 5 | 0 | 0 | 1 | 104.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 548 daAuts D:3: 491 daAuts D:2: 414 daAuts D:5: 362 daAuts D:1: 322 daAuts Temple: 104 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 276.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 331.4 +-------+-------+-------+-------+-------+----------------------