Dungeon Crawl Stone Soup version 0.23.0-38-g208d714 (webtiles) character file. Game seed: 5001781453265046873 1675 Irenicus the Geomancer (level 8, -10/62 HPs) Began as a Deep Dwarf Earth Elementalist on Feb 27, 2019. Was a Believer of Makhleb. Shot with a sling bullet by Joseph (17 damage) ... on level 7 of the Dungeon. The game lasted 00:26:07 (3340 turns). Irenicus the Geomancer (DDEE) Turns: 3340, Time: 00:26:08 Health: -10/62 AC: 4 Str: 10 (12) XL: 8 Next: 70% Magic: 13/16 EV: 16 Int: 15 (18) God: Makhleb [**....] Gold: 252 SH: 3 Dex: 10 (13) Spells: 4/19 levels left rFire . . . SeeInvis . i - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . l - +0 leather armour rPois . Spirit . g - +0 helmet rElec . Reflect + (no cloak) rCorr . Harm . (no gloves) MR +.... (no boots) Stlth ++........ q - +3 amulet of reflection HPRegen 0.00/turn f - +5 ring of evasion MPRegen 0.15/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds, Minor Destruction, Renounce Religion You were on level 7 of the Dungeon. You worshipped Makhleb. Makhleb was pleased with you. You were not hungry. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 252 gold pieces. Inventory: Hand Weapons h - a +0 short sword (You found it on level 1 of the Dungeon) i - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour g - a +0 helmet (worn) (You found it on level 1 of the Dungeon) l - a +0 leather armour (worn) (You found it on level 3 of the Dungeon) Magical Staves B - an uncursed staff of conjuration {unknown} (You found it on level 6 of the Dungeon) Jewellery f - a +5 ring of evasion (left hand) (You found it on level 1 of the Dungeon) q - a +3 amulet of reflection (around neck) (You found it on level 2 of the Dungeon) Wands c - a wand of disintegration (3) (You found it on level 3 of the Dungeon) r - a wand of random effects (11) (You took it off Ijyb on level 4 of the Dungeon) s - a wand of paralysis (4) (You found it on level 4 of the Dungeon) Scrolls a - a scroll of enchant weapon {unknown} e - 7 scrolls of teleportation k - 2 scrolls of blinking {!r} m - 2 scrolls of remove curse n - 2 scrolls of amnesia o - a scroll of random uselessness {unknown} p - a scroll of fear {unknown} w - 3 scrolls of enchant armour {unknown} x - a scroll of noise {unknown} y - a scroll of magic mapping {unknown} D - a scroll of vulnerability {!r!r} Potions t - 3 potions of curing u - a potion of lignification {!q} v - 3 potions of resistance z - a potion of mutation {!q} A - a potion of brilliance Comestibles d - 5 rations j - a chunk of flesh {@w0} Skills: - Level 2.1 Dodging - Level 2.4 Stealth + Level 6.1 Spellcasting - Level 0.8 Transmutations + Level 11.7 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth #####. 1% 1 None c - Petrify Tmut/Erth ###..... 16% 4 ####... w - Passwall Tmut/Erth ###..... 2% 2 #...... x - Stone Arrow Conj/Erth ###... 5% 3 ##..... z - Lee's Rapid Deconstr Erth #####..... 4% 5 ######. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Annotations: D:7 Joseph Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History You now have 13/17 mp. You see here a jackal corpse. You butcher the jackal corpse. j - a chunk of flesh {@w0} You see here a jackal skeleton. Eating a chunk of flesh {@w0}. You eat the chunk of flesh {@w0}. You are feeling hungry. Okay, then. You see here a jackal corpse. You butcher the jackal corpse. j - 2 chunks of flesh {@w0} You see here a jackal skeleton. Eating one of 2 chunks of flesh {@w0}. You eat one of the 2 chunks of flesh {@w0}. You open the door. Found a basalt altar of Yredelemnul. There is an open door here. There is a basalt altar of Yredelemnul here. You open the door. There is an open door here. w - 2 scrolls labeled MEKLOI RAUPEBLERO (gained 1) MP restored: 17 w - 3 scrolls labeled MEKLOI RAUPEBLERO (gained 1) You see here a leather armour. As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x3 You finish merging with the rock. You now have 15/17 mp. Joseph, a Mercenary comes into view. He is wielding a +0 quarterstaff. Joseph shouts! Joseph unwields a +0 quarterstaff. Joseph wields a +0 hunting sling. Joseph shoots a sling bullet. The sling bullet closely misses you. You see here a sling bullet. Okay, then. Your magical essence is drained by the effort! You feel much better. Joseph shoots a sling bullet. You reflect the sling bullet off an invisible shield around you! The sling bullet barely misses Joseph. You regained 23 hp, and now have 37/62 hp. Joseph shoots a sling bullet. The sling bullet completely misses you. Joseph shoots a sling bullet. The sling bullet hits you. You see here a sling bullet. You take 2 damage, and have 35/62 hp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Joseph shoots a sling bullet. The sling bullet hits you. You see here a sling bullet. You take 4 damage, and have 31/62 hp. Aim: Joseph, wielding a +0 hunting sling and wearing a +0 leather armour The blast of sand hits Joseph. You now have no stones remaining. Joseph shoots a sling bullet. The sling bullet hits you but does no damage. You now have 15/16 mp. Aim: Joseph, wielding a +0 hunting sling and wearing a +0 leather armour (lightly wounded) You don't have any stones to cast with. Aim: Joseph, wielding a +0 hunting sling and wearing a +0 leather armour (lightly wounded) You don't have any stones to cast with. Aim: Joseph, wielding a +0 hunting sling and wearing a +0 leather armour (lightly wounded) You don't have any stones to cast with. Aim: Joseph, wielding a +0 hunting sling and wearing a +0 leather armour (lightly wounded) You don't have any stones to cast with. Aim: Joseph, wielding a +0 hunting sling and wearing a +0 leather armour (lightly wounded) Okay, then. Aim: Joseph, wielding a +0 hunting sling and wearing a +0 leather armour (lightly wounded) The stone arrow hits Joseph. Joseph shoots a sling bullet. The sling bullet completely misses you. You now have 13/16 mp. Search for what [Enter for "wand", or ? for help]? stone Can't find anything matching that. Aim: Joseph, wielding a +0 hunting sling and wearing a +0 leather armour (lightly wounded) Okay, then. Aim: Joseph, wielding a +0 hunting sling and wearing a +0 leather armour (lightly wounded) Okay, then. Okay, then. Aim: Joseph, wielding a +0 hunting sling and wearing a +0 leather armour (lightly wounded, chance to defeat MR: 28%) Joseph easily resists. Joseph shoots a sling bullet. The sling bullet barely misses you. Aim: Joseph, wielding a +0 hunting sling and wearing a +0 leather armour (lightly wounded, chance to defeat MR: 48%) Joseph resists with some effort. Joseph shoots a sling bullet. The sling bullet hits you! You take 10 damage, and have 21/62 hp. Aim: Joseph, wielding a +0 hunting sling and wearing a +0 leather armour (lightly wounded, chance to defeat MR: 48%) Joseph resists with some effort. Aim: Joseph, wielding a +0 hunting sling and wearing a +0 leather armour (lightly wounded, chance to defeat MR: 48%) Joseph is blasted!! Joseph shoots a sling bullet. The sling bullet closely misses you. Aim: Joseph, wielding a +0 hunting sling and wearing a +0 leather armour (heavily wounded, chance to defeat MR: 48%) Joseph resists with some effort. Joseph shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * You take 14 damage, and have 7/62 hp. MASSIVE DAMAGE!! Aim: Joseph, wielding a +0 hunting sling and wearing a +0 leather armour (heavily wounded) The bolt of poison hits Joseph! Joseph is poisoned. Joseph shoots a sling bullet. The sling bullet hits you!! You die... #.# ≈≈#.# #.#≈≈≈#.# , ##.#≈≈≈#.#≈ ######..#≈≈≈#.# * #....((.#≈≈≈#.. #.......#≈≈≈#.# #.......#≈≈≈#.#≈ ≈ #....(..# ≈≈#.# * #....@..# ≈≈#.# #.......#* ##.# #.......... ,.# #....@....... , #............* #............ * ####.####.#.# #. ≈ *...# , ** You could see Joseph. Vanquished Creatures A hippogriff (D:4) Edmund (D:4) 2 ogres (D:4) 3 phantoms A centaur (D:6) 2 big kobolds (D:6) 2 scorpions (D:6) 2 howler monkeys (D:6) A crimson imp (D:5) A hound (D:5) A jelly (D:6) An orc priest (D:6) A bullfrog skeleton (D:4) Ijyb (D:4) An iguana (D:4) 3 orc wizards A worker ant (D:4) A hound skeleton (D:6) A worker ant zombie (D:5) 3 gnolls (D:3) 6 adders 2 shadow imps 2 oozes An adder skeleton (D:4) A worm (D:3) 6 dart slugs (D:1) 3 leopard geckos 13 orcs 8 bats 3 giant cockroaches 4 goblins 6 hobgoblins 10 jackals 2 quokkas A ball python (D:3) 6 frilled lizards A jackal skeleton (D:5) 9 kobolds 16 rats 130 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Irenicus the Deep Dwarf Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 27 | D:1 | Reached skill level 2 in Spellcasting 83 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 186 | D:1 | Reached skill level 3 in Spellcasting 216 | D:1 | Reached XP level 3. HP: 17/28 MP: 2/7 525 | D:2 | Learned a level 2 spell: Passwall 529 | D:2 | Learned a level 3 spell: Stone Arrow 639 | D:2 | Reached XP level 4. HP: 16/36 MP: 6/9 907 | D:2 | Reached skill level 5 in Earth Magic 1007 | D:3 | HP: 3/36 [gnoll/+0 club (8)] 1079 | D:3 | Reached XP level 5. HP: 23/42 MP: 0/10 1290 | D:3 | Reached skill level 6 in Earth Magic 1601 | D:4 | Found a white marble altar of Elyvilon. 1609 | D:4 | Noticed Ijyb 1618 | D:4 | HP: 10/42 [Ijyb/+0 dagger (1)] 1632 | D:4 | Killed Ijyb 1706 | D:4 | HP: 9/42 [jackal (1)] 1718 | D:4 | Found a staircase to the Ecumenical Temple. 1723 | Temple | Entered the Ecumenical Temple 1778 | Temple | Became a worshipper of Makhleb the Destroyer 1804 | D:4 | Reached skill level 7 in Earth Magic 1820 | D:4 | Noticed an ogre 1829 | D:4 | Killed an ogre 1829 | D:4 | Reached XP level 6. HP: 45/49 MP: 4/11 1974 | D:4 | Reached skill level 8 in Earth Magic 2080 | D:5 | Entered Level 5 of the Dungeon 2080 | D:5 | Found an opulent altar of Gozag. 2134 | D:4 | Noticed Edmund 2190 | D:4 | Reached skill level 9 in Earth Magic 2254 | D:4 | Killed Edmund 2254 | D:4 | Reached XP level 7. HP: 22/55 MP: 1/12 2357 | D:4 | Noticed a hippogriff 2365 | D:4 | Killed a hippogriff 2365 | D:4 | Reached skill level 4 in Spellcasting 2365 | D:4 | Reached skill level 10 in Earth Magic 2498 | D:5 | HP: 12/55 [hound (3)] 2577 | D:5 | Reached * piety under Makhleb 2605 | D:5 | Learned a level 5 spell: Lee's Rapid Deconstruction 2610 | D:5 | Learned a level 4 spell: Petrify 2741 | D:5 | Found a blossoming altar of Fedhas. 2784 | D:6 | Found a shattered altar of Ashenzari. 2787 | D:6 | Reached XP level 8. HP: 15/62 MP: 12/15 2791 | D:6 | Reached skill level 5 in Spellcasting 2815 | D:6 | HP: 13/62 [big kobold/tomahawk of dispersal (4)] 2826 | D:6 | HP: 12/62 [big kobold (1)] 2830 | D:6 | Reached skill level 11 in Earth Magic 2846 | D:6 | Found a shattered altar of Ashenzari. 2948 | D:6 | HP: 13/62 [centaur/arrow (8)] 2953 | D:6 | Reached skill level 6 in Spellcasting 3092 | D:6 | HP: 8/62 [shadow imp/nerve-wracking pain (10)] 3265 | D:7 | Reached ** piety under Makhleb 3281 | D:7 | Found a basalt altar of Yredelemnul. 3327 | D:7 | Noticed Joseph 3339 | D:7 | HP: 7/62 [Joseph/sling bullet (14)] 3340 | D:7 | Shot with a sling bullet by Joseph Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 2 3 4 6 | 6.1 Earth Magic | 5 7 9 10 11 | 11.7 Dodging | | 2.1 Stealth | | 2.4 Transmutations | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 5 | 22 | || 27 Short sword | 12 | | || 12 Dagger | 69 | 59 | 6 || 134 Cast: Sandblast | 28 | 89 | 67 || 184 Passwall | 3 | 11 | 7 || 21 Stone Arrow | | 15 | 2 || 17 Abil: Heal Wounds | | 1 | 2 || 3 Evoke: Wand | | 1 | 7 || 8 Use: Potion | | 8 | 3 || 11 Scroll | | | 7 || 7 Stab: Sleeping | 5 | 9 | 1 || 15 Invisible | | 1 | || 1 Eat: Chunk | | 5 | 2 || 7 Ration | | | 1 || 1 Armor: Robe | 17 | 1 | || 18 Skin | | 10 | 5 || 15 Leather armour | | 4 | 6 || 10 Dodge: Dodged | 99 | 76 | 33 || 208 Block: Other | | 9 | 5 || 14 Reflection | | 1 | 3 || 4 Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_rooms, minmay_misc_feat_tiny D:2: layout_loops_corners, guppyfry_early_lair_pool D:3: layout_basic D:4: layout_loops_cross, elyvilon_altar_5, minmay_temple_entry_arrows, serial_forest, infiniplex_forest_end_2, infiniplex_forest_zigzag_2, infiniplex_forest_end_1, infiniplex_forest_straight_2, infiniplex_forest_lined_room_, infiniplex_forest_straight_3, infiniplex_forest_corner_1, infiniplex_forest_clump_medium, infiniplex_forest_clump_small, uniq_ijyb, uniq_edmund D:5: layout_loops_ring, marbit_many_paths, basic_altar, first_ration D:6: layout_basic, ashenzari_conservatory_becter, basic_altar, minmay_unpleasant_kobolds, uniq_crazy_yiuf_cottage D:7: layout_basic, kennysheep_mini_moat, serial_aquarium, aquarium_bridge_long_joined [aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_1, aquarium_window_2, aquarium_view_2d, kennysheep_flooded_box, uniq_duvessa, uniq_joseph Temple: jpeg_temple_clearing Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 1.3 | 0.0 | 417.5 Dungeon | 97.9 | 97.9 | 0.0 | 1.3 | 0.0 | 467.0 Temple | 2.1 | 2.1 | 0.0 | 0.0 | 0.0 | 71.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 299.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 342.0 +-------+-------+-------+-------+-------+----------------------