Inverse Level 1 of the Dungeon (0, 0, D:1) 14 stones (3, -38, D:1) a +0 dagger (4, -20, D:1) a +0 ring mail (13, -28, D:1) a +0 hand axe (13, 11, D:1) 20 stones (14, 11, D:1) a +4 hand axe (19, -12, D:1) a +0 short sword 2 stones (23, -17, D:1) a stone (25, -16, D:1) a stone (26, -16, D:1) a stone (26, -14, D:1) a stone (26, -11, D:1) a stone (26, -10, D:1) 2 stones (27, -10, D:1) 4 stones a +2 dagger of venom (27, 2, D:1) a +0 short sword (27, 4, D:1) 21 bolts (28, -34, D:1) a +0 robe (28, -26, D:1) a +0 dagger (29, -30, D:1) a +0 club (31, 7, D:1) a +2 dagger of venom (34, -40, D:1) a +0 dagger (34, -23, D:1) a +0 dagger (37, -38, D:1) a +0 robe (39, -33, D:1) 25 stones (39, -22, D:1) a stone (41, -2, D:1) a +0 dagger (42, -50, D:1) a +0 leather armour (47, -7, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 32 bolts (7, 11, D:2) 18 poisoned needles (12, -6, D:2) a stone (12, -5, D:2) a +0 club (13, -6, D:2) a +0 short sword (14, 16, D:2) a +0 dagger (29, 18, D:2) a +0 dagger (31, 1, D:2) a +1 leather armour of cold resistance (35, 5, D:2) a +0 leather armour (37, 2, D:2) 19 sling bullets (39, -4, D:2) 16 bolts (49, -7, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, -23, D:3) a cursed +0 scale mail (2, -21, D:3) a +3 hand axe a +0 ring mail a +0 flail a +0 leather armour (7, -30, D:3) a +1 dagger of speed (14, 1, D:3) an uncursed staff of fire (16, -5, D:3) a +0 dagger (18, -6, D:3) a +0 scythe a +0 robe (22, -19, D:3) a +0 club a +0 ring mail (28, -19, D:3) a +0 long sword (29, -26, D:3) 24 arrows Level 4 of the Dungeon (0, 0, D:4) the +5 dagger "Girimm" {elec, Int+2 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It makes you more stealthy. (6, -8, D:4) a +0 shortbow 20 arrows (16, 2, D:4) 14 stones (20, -15, D:4) a +0 ring mail (27, 18, D:4) a +0 mace (30, 4, D:4) 18 stones (33, 14, D:4) a +0 hand axe (36, 6, D:4) a +0 ring mail (36, 12, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe (38, -3, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 robe (8, -3, D:5) 17 stones (10, 31, D:5) a +0 robe 17 stones (23, 5, D:5) a cursed +0 leather armour (39, 5, D:5) the +2 pair of boots "Kaorar" {rPois} It protects you from poison. (39, 6, D:5) a scroll of immolation (39, 7, D:5) the cursed +0 whip "Jovitzim" {antimagic, rF+ MP+9 Dex+5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+5). It protects you from fire. It affects your magic capacity (+9). It has a curse placed upon it. (unseen) (40, 5, D:5) a potion of haste (40, 6, D:5) a scroll of vulnerability (40, 7, D:5) a +0 mace (41, 5, D:5) 13 gold pieces (41, 6, D:5) a scroll of teleportation (41, 7, D:5) a +0 ring mail (41, 11, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) 27 arrows (14, -11, D:6) a +0 club (14, -10, D:6) a +0 long sword a +0 plate armour a +0 club (16, -20, D:6) a +0 hand axe (18, 18, D:6) a howler monkey corpse (19, 18, D:6) a quokka corpse (21, 15, D:6) a +0 falchion (30, 16, D:6) a +0 dagger (unseen) (30, 18, D:6) a scroll of identify (35, -3, D:6) 19 stones (39, -10, D:6) a cursed -3 flail a +0 chain mail a gnoll corpse an orc corpse (40, -12, D:6) a +0 halberd a gnoll corpse (40, -11, D:6) a +0 club 2 tomahawks a +0 spear a gnoll corpse (40, 18, D:6) a +1 great sword of holy wrath (41, -12, D:6) a +0 flail a +0 dagger a +0 robe an orc skeleton