Dungeon Crawl Stone Soup version 0.26-a0-540-g8a0c9464d7 (webtiles) character file. Game seed: 11234269000878686550 0 Inarius the Skirmisher (level 1, 16/16 HPs) Began as a Mummy Wanderer on Aug 23, 2020. Safely got out of the dungeon. The game lasted 00:00:03 (1 turns). Inarius the Skirmisher (Mummy Wanderer) Turns: 1, Time: 00:00:03 Health: 16/16 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/2 levels left rFire x . . SeeInvis . a - +0 shortbow rCold + . . Faith . (shield currently unavailable) rNeg + + + Spirit . e - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 shortbow (weapon) d - a +0 hand axe Missiles c - 25 arrows (quivered) Armour e - a +0 robe (worn) Skills: + Level 2.0 Fighting + Level 1.5 Axes + Level 1.0 Throwing + Level 1.0 Armour + Level 1.0 Stealth + Level 1.3 Spellcasting Level 1.0 Necromancy Level 1.0 Air Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Animate Skeleton Necr #..... 19% 1 Pain Necr #... 19% 1 Vampiric Draining Necr #......... 50% 3 Animate Dead Necr #......... 88% 4 Agony Necr #....... 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Inarius the Mummy Wanderer. Will you be the one to retrieve the transcendent Orb of Zot from the depths? Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 shortbow, 25 arrows, a +0 hand axe, a +0 robe; and the following spells available to memorise: Animate Skeleton, Pain, Vampiric Draining, Animate Dead, Agony. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .# .## # #####..# ##.#......## #..........## .....⌠......# ............# #....>@.∩..# #............. .....⌠......### .#.........## #.#......## .. ....##.# # .#### .. #. ... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Inarius the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Inarius set off with the following items: a +0 shortbow, 25 | arrows, a +0 hand axe, a +0 robe; and the following spells | available to memorise: Animate Skeleton, Pain, Vampiric | Draining, Animate Dead, Agony 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_corners Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts