Dungeon Crawl Stone Soup version 0.26-a0-540-g8a0c9464d7 (webtiles) character file. Game seed: 6123689979248500266 0 Inarius the Skirmisher (level 1, 18/18 HPs) Began as a Mummy Wanderer on Aug 23, 2020. Safely got out of the dungeon. The game lasted 00:00:08 (1 turns). Inarius the Skirmisher (Mummy Wanderer) Turns: 1, Time: 00:00:09 Health: 18/18 AC: 2 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire x . . SeeInvis . a - +0 club rCold + . . Faith . (no shield) rNeg + + + Spirit . d - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 robe (worn) Wands e - a wand of enslavement (15) Scrolls b - a scroll of teleportation Skills: + Level 3.0 Fighting Level 1.0 Long Blades + Level 1.0 Dodging + Level 1.3 Spellcasting Level 2.0 Necromancy + Level 1.5 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level a - Apportation Tloc #..... 28% 1 Your spell library contained the following spells: Spells Type Power Failure Level Portal Projectile Hex/Tloc #..... 65% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Inarius the Mummy Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of teleportation, a +0 robe, a wand of enslavement (15); and the following spell memorised: Apportation; and the following spells available to memorise: Portal Projectile. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## .. #. .##..## .......## #.@# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Inarius the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Inarius set off with the following items: a +0 club, a | scroll of teleportation, a +0 robe, a wand of enslavement | (15); and the following spell memorised: Apportation; and | the following spells available to memorise: Portal | Projectile 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 1 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_loops_cross, serial_bayou_pond_e, st_stairs_8, minmay_misc_feat_cross, minmay_pentomino_v4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts