Dungeon Crawl Stone Soup version 0.24.0-2-g5b39cebb1c (webtiles) character file. Game seed: 9275237764657811084, levelgen mode: deterministic 0 Inarius the Magician (level 1, 15/15 HPs) Began as a Mummy Wanderer on Oct 29, 2019. Safely got out of the dungeon. The game lasted 00:00:11 (1 turns). Inarius the Magician (Mummy Wanderer) Turns: 1, Time: 00:00:11 Health: 15/15 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 10 Spells: 7/8 levels left rFire x . . SeeInvis . a - +0 club rCold + . . Gourm . (no shield) rNeg + + + Faith . d - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) f - a +0 dagger Armour d - a +0 robe (worn) Scrolls e - 2 scrolls of fear Skills: + Level 1.0 Fighting + Level 1.0 Throwing + Level 1.5 Stealth + Level 1.0 Unarmed Combat + Level 4.0 Spellcasting Level 1.5 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 19% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 22% 2 N/A Throw Frost Conj/Ice #..... 22% 2 N/A Stone Arrow Conj/Erth #..... 50% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Inarius the Mummy Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 robe, 2 scrolls of fear, a +0 dagger; and the following spell memorised: Shock; and the following spells available to memorise: Ensorcelled Hibernation, Throw Frost, Stone Arrow. Okay, then. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######### P≈≈≈≈≈.@# ≈≈≈≈..### ≈≈≈≈≈ ≈≈≈≈ ≈≈≈ ≈≈ ≈ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Inarius the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Inarius set off with the following items: a +0 club, a +0 | robe, 2 scrolls of fear, a +0 dagger; and the following | spell memorised: Shock; and the following spells available | to memorise: Ensorcelled Hibernation, Throw Frost, Stone | Arrow 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 5/5 1 | D:$ | Safely got out of the dungeon. Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_loops_ring, minmay_misc_feat_secret_circle, minmay_misc_feat_tower