Inarius Level 1 of the Dungeon (0, 0, D:1) 3 needles of confusion (1, 1, D:1) a +0 club (10, -29, D:1) 17 stones (23, -31, D:1) a +0 dagger 9 poisoned needles (30, -24, D:1) 23 arrows (30, -18, D:1) a +0 club a stone (31, -8, D:1) a +0 whip (40, -17, D:1) a +0 short sword 13 stones Level 2 of the Dungeon (0, 0, D:2) 5 tomahawks (3, -9, D:2) a +0 dagger (6, -17, D:2) a +0 dagger (20, -17, D:2) 15 arrows (21, -7, D:2) a stone (24, -14, D:2) a +0 robe a stone a +0 dagger (27, 2, D:2) 14 stones (29, 17, D:2) a +0 ring mail (34, -10, D:2) 6 stones (34, -6, D:2) a +0 hand axe (36, -10, D:2) a +0 club (unseen) (37, -10, D:2) a cursed -2 falchion a +0 ring mail (41, -1, D:2) an uncursed amulet of inaccuracy (43, -7, D:2) a stone (44, -5, D:2) 23 sling bullets (47, -8, D:2) 14 sling bullets Level 3 of the Dungeon (0, 0, D:3) 18 arrows (3, 13, D:3) a +0 whip (4, 8, D:3) an uncursed ring of teleportation (20, 40, D:3) a +0 club (24, 29, D:3) a +0 ring mail (24, 49, D:3) a +0 robe (25, 5, D:3) a +0 club (28, 29, D:3) a +0 robe (30, 42, D:3) a +0 chain mail (44, 5, D:3) a +0 short sword (45, 41, D:3) a +0 short sword (46, 36, D:3) a +0 mace a +0 leather armour (47, 11, D:3) a +0 dagger (47, 12, D:3) a cursed -2 club a +0 club 18 stones a cursed -1 dagger a +0 robe (47, 14, D:3) 2 stones (47, 37, D:3) a +0 trident (49, 7, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) 14 bolts (1, 13, D:4) 11 bolts (3, 8, D:4) a +0 flail (7, -11, D:4) 18 arrows (9, 4, D:4) a +0 chain mail a cursed -2 dagger (10, 4, D:4) a +0 war axe (11, 4, D:4) a +0 leather armour a +0 hand axe a cursed +0 robe a +0 dagger (29, 16, D:4) a +0 long sword (30, -41, D:4) a +0 club (39, -32, D:4) a +0 plate armour (39, -31, D:4) a +0 quarterstaff (39, -23, D:4) a +0 robe (40, 14, D:4) a +0 flail (41, 14, D:4) a +1 flail of protection (42, 8, D:4) a +0 hand axe a +0 leather armour (43, 10, D:4) a +0 flail (46, -6, D:4) 2 tomahawks a cursed -2 club (47, -5, D:4) a +0 leather armour (50, -3, D:4) a +0 leather armour a +0 flail (51, -2, D:4) a +0 scale mail a +0 war axe (54, 1, D:4) 6 arrows (60, 7, D:4) a cursed -1 leather armour (63, -39, D:4) a +0 whip (63, 7, D:4) a +0 dagger a +0 robe (65, -14, D:4) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Level 5 of the Dungeon (2, 10, D:5) 18 stones (7, 7, D:5) a +0 short sword (10, 32, D:5) a +0 short sword a +0 short sword (13, 32, D:5) a +0 war axe (15, 32, D:5) a +0 trident a +0 leather armour (18, 18, D:5) 17 arrows (21, -18, D:5) a +0 leather armour a cursed +0 leather armour (29, 3, D:5) a ration (30, -2, D:5) a ration (34, -9, D:5) a +0 giant spiked club (34, -3, D:5) 16 stones (34, 5, D:5) a ration (34, 7, D:5) a +0 leather armour (36, -3, D:5) a +0 pair of boots (37, -3, D:5) 16 gold pieces Level 6 of the Dungeon (0, 0, D:6) 30 stones (4, -1, D:6) 26 stones (4, 15, D:6) 12 stones (7, 7, D:6) a +0 robe (14, 17, D:6) a +0 shortbow 19 arrows (15, 18, D:6) an arrow (16, 22, D:6) an arrow (18, 6, D:6) 32 bolts (41, 12, D:6) a +0 dagger a +0 robe (42, 13, D:6) a +0 ring mail a +0 mace a +0 robe a +0 dagger (42, 14, D:6) a +2 whip of draining (42, 15, D:6) a +0 morningstar (42, 18, D:6) a +0 ring mail a +0 short sword (50, 29, D:6) a +2 flail of protection (51, 29, D:6) a cursed +3 great sword a +0 robe (52, 29, D:6) a cursed +1 scimitar a +0 robe (60, 28, D:6) a +0 long sword Level 7 of the Dungeon (0, 0, D:7) 27 stones (4, 2, D:7) a +0 leather armour (8, 15, D:7) a +0 dagger a +0 robe (9, -23, D:7) a +0 club (14, 12, D:7) a +0 short sword (16, -20, D:7) an uncursed ring of attention (20, 7, D:7) a +0 hand axe (24, 20, D:7) a +0 ring mail a +0 club (27, 14, D:7) a +0 robe a +2 halberd (28, 16, D:7) a +0 robe a cursed +0 long sword a +0 robe a +0 giant club (29, -15, D:7) 19 bolts Level 8 of the Dungeon [Shop] Barch's Weapon Shoppe a +0 short sword (39 gold) a +0 rapier (52 gold) a +3 rapier (273 gold) a +1 antimagic short sword (208 gold) the +4 arbalest of Power {elec, *Contam rF+ MP+9} (760 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It affects your magic capacity (+9). It causes magical contamination when unequipped. a +0 giant club (22 gold) a +0 hand axe (39 gold) the +5 dagger of Elinn {pierce, Str+4} (564 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). a +0 short sword (39 gold) a +0 falchion (39 gold) 16 stones (20 gold) (3, -1, D:8) 2 tomahawks (3, 6, D:8) 21 stones (4, -2, D:8) a +0 robe a +3 long sword (6, -16, D:8) 30 arrows (10, -38, D:8) 28 arrows (11, -3, D:8) a tomahawk (14, -6, D:8) a +0 robe a +4 hand axe (15, -25, D:8) a +0 robe a +0 flail (15, -5, D:8) 19 stones (16, -36, D:8) 26 stones (16, -12, D:8) 2 tomahawks (17, -20, D:8) a +0 shortbow of flaming (18, -3, D:8) a +0 robe (21, -10, D:8) a +0 robe a +0 short sword (25, -2, D:8) 23 sling bullets (34, -15, D:8) a +0 whip (41, -44, D:8) a +0 scimitar (45, -26, D:8) a +0 chain mail a cursed -2 halberd (45, -24, D:8) a throwing net (45, -23, D:8) a throwing net (46, -21, D:8) a +0 scale mail a +2 trident of protection (47, -2, D:8) a +0 dagger (48, -21, D:8) a +0 spear (51, 0, D:8) a +0 falchion Level 9 of the Dungeon (0, 0, D:9) 15 arrows (2, 0, D:9) a +0 club (3, -18, D:9) a +0 giant club (4, -31, D:9) a +0 short sword (5, -32, D:9) a +0 robe a +0 dagger (5, 0, D:9) a +0 battleaxe a +0 chain mail (6, -33, D:9) a +0 robe a +0 dagger a cursed +0 robe a +0 dagger (7, -34, D:9) a +3 trident of venom (7, 0, D:9) a cursed -3 falchion (10, -29, D:9) a +0 giant club (13, -43, D:9) a +0 whip (13, -42, D:9) a +0 club (14, -18, D:9) a +0 hand crossbow (27, -41, D:9) a +0 club an uncursed ring of resist corrosion (27, 5, D:9) the +5 mace of Ushaat {antimagic, *Corrode Dex+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+8). It may corrode you when you take damage. (28, -11, D:9) a +0 dagger (29, -12, D:9) 8 gold pieces (unseen) (29, -11, D:9) a +2 scale mail of cold resistance (29, -10, D:9) 22 gold pieces (34, -42, D:9) a +0 short sword a +0 leather armour (37, -21, D:9) a +0 club (46, -21, D:9) a +0 club (48, -22, D:9) a +0 leather armour a +0 trident (50, -23, D:9) a +0 dagger (50, -18, D:9) a +3 scale mail (51, 1, D:9) 28 sling bullets (52, -24, D:9) a +0 ring mail (54, -19, D:9) 19 stones Level 10 of the Dungeon (0, 0, D:10) 15 stones (12, -35, D:10) 16 stones (21, 15, D:10) a ration (22, 9, D:10) a ration (27, 7, D:10) a ration (28, 10, D:10) 12 gold pieces (28, 11, D:10) a scroll of identify (28, 13, D:10) a wand of scattershot (7) (28, 14, D:10) a ration (31, -29, D:10) 8 sling bullets (32, -35, D:10) 17 poisoned needles (42, -40, D:10) a +0 cloak a scarf of spirit shield a +0 dagger (43, -31, D:10) a +0 giant club (44, -19, D:10) a +0 robe a +0 dagger (44, -9, D:10) a +0 chain mail a +0 trident (45, -18, D:10) a +0 scale mail a +0 falchion a cursed +0 leather armour (46, -18, D:10) a +0 ring mail (46, -17, D:10) 3 tomahawks a +0 dagger (47, -15, D:10) a cursed +0 robe a +0 dagger a +0 leather armour (52, 11, D:10) a +0 short sword a +0 robe (54, 15, D:10) a +0 scimitar a +0 robe Level 11 of the Dungeon [Shop] Lottat's Armour Shoppe a +1 ring mail of magic resistance (272 gold) a +4 ring mail of fire resistance (527 gold) a +0 cloak (76 gold) a cursed +0 scale mail (17 gold) a +0 leather armour (34 gold) a +1 scale mail of poison resistance (221 gold) a +0 ring mail (68 gold) a +0 robe (11 gold) a +0 buckler (76 gold) the cursed +1 robe of the Hanged Man {rF- Int+4 Dex+9 Stlth-} (486 gold) It affects your intelligence (+4). It affects your dexterity (+9). It makes you vulnerable to fire. It makes you less stealthy. It has a curse placed upon it. the +6 plate armour of Autumn {+Blink rN+ MR++ Int+3} (1460 gold) It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. a +0 scale mail (68 gold) a +0 plate armour of fire resistance (510 gold) (0, 0, D:11) an arrow (0, 4, D:11) 7 arrows (0, 5, D:11) 5 arrows (0, 6, D:11) the amulet "Ackiuh" {RegenMP rF- rC++ Dex+2 Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+2). It makes you vulnerable to fire. It greatly protects you from cold. It makes you more stealthy. (0, 9, D:11) 2 arrows (1, 7, D:11) a +0 shortbow (still there?) 5 arrows (still there?) (1, 9, D:11) an arrow (1, 12, D:11) 17 stones (2, 2, D:11) a +2 shortbow of freezing (unseen) (13, 40, D:11) a +0 shortbow 26 arrows (23, -5, D:11) 3 stones (23, 2, D:11) 3 stones (23, 3, D:11) a +0 blowgun 19 poisoned needles a stone (24, 4, D:11) a cursed -1 dagger (25, 44, D:11) a +0 trident a +0 plate armour an orc skeleton (26, 30, D:11) a +0 mace 2 tomahawks a +0 ring mail an orc skeleton (27, 32, D:11) a tomahawk (28, 30, D:11) 20 stones (40, 12, D:11) a cursed +0 giant club (44, -2, D:11) 20 stones Level 12 of the Dungeon (0, 0, D:12) 17 gold pieces