Dungeon Crawl Stone Soup version 0.31.0 (webtiles) character file. Game seed: 10925531825489485479 99 Ijustatesigmund the Conjurer (level 4, -3/28 HPs) Began as an Octopode Conjurer on Jan 19, 2024. Splashed by a jelly's acid (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:12 (1992 turns). Ijustatesigmund the Conjurer (Octopode Conjurer) Turns: 1992, Time: 00:04:14 Health: -3/28 AC: -7 Str: 6 XL: 4 Next: 72% Magic: 1/8 EV: 13 Int: 22 God: Gold: 47 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . e - +1 mace (heavy) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: corroded A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons c - a +0 flail e - a +1 heavy mace (weapon) Wands k - a wand of roots (14) Scrolls b - 4 scrolls of enchant armour {unknown} f - 4 scrolls of identify {unknown} i - a scroll of revelation {unknown} j - a scroll of blinking {unknown} Potions a - a potion of magic d - a potion of heal wounds {unknown} g - a potion of curing {unknown} h - a potion of brilliance {unknown} Skills: + Level 1.5 Fighting - Level 0.3 Maces & Flails - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.7 Spellcasting + Level 5.0 Conjurations + Level 0.7 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 56% 1d6 4% 1 Apportation Tloc 12% N/A 10% 1 Necrotise Necr 8% 1d4 13% 1 Summon Small Mammal Summ 8% N/A 13% 1 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Fedhas Hepliaklqana Kikubaaqudgha Makhleb Ru Zin Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the endoplasm! The searing ray hits the endoplasm! You kill the endoplasm! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (100% to hit) The magic dart hits the jelly. The jelly is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded, 100% to hit) The magic dart hits the jelly. The jelly is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, 100% to hit) The searing ray hits the jelly. The jelly is severely wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. The jelly hits you. The acid corrodes you! You are splashed with acid! You hit the jelly. Your tentacles burn! The jelly is almost dead. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * The jelly misses you. You hit the jelly but do no damage. Your tentacles burn! * * * LOW HITPOINT WARNING * * * Your squeeze misses the jelly. The jelly is almost dead. The jelly hits you. * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are splashed with acid. You die... ########## . ?..P.÷...# ....÷_...# .P.J._...# ÷..J.....# ..._._.P÷# .J._...J.# #######'# ##.@JJ.)## #.######## ##..'(...# #######.[..# ##.##.......# ##..##.......# #...##...)...# # ##.# #.†.##.......# #.####..# #...###.....####.#....#. You could see a jelly and an endoplasm. Vanquished Creatures A jelly (D:2) 2 dart slugs A ribbon worm (D:2) 3 bats 11 endoplasms 6 goblins 5 hobgoblins 4 jackals (D:1) 9 kobolds 2 quokkas (D:2) 4 ball pythons 5 frilled lizards 6 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ijustatesigmund the Octopode Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 139 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 518 | D:1 | Reached XP level 3. HP: 22/22 MP: 0/6 521 | D:1 | Learned a level 2 spell: Searing Ray 977 | D:1 | Reached skill level 1 in Fighting 1858 | D:2 | Reached XP level 4. HP: 28/28 MP: 7/7 1873 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1916 | D:2 | Found a blossoming altar of Fedhas. 1916 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1916 | D:2 | Found a glowing silver altar of Zin. 1916 | D:2 | Found a burning altar of Makhleb. 1916 | D:2 | Found a sacrificial altar of Ru. 1916 | D:2 | Found a hazy altar of Hepliaklqana. 1926 | D:2 | Reached skill level 5 in Conjurations 1992 | D:2 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_basic, hangedman_abyss_or_decor_lesser_grid D:2: cheibrodos_fertilizer, layout_rooms, dilly_ecumenical_altar_fadedgnrine Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.5 Conjurations | 5 | 5.0 Maces & Flails | | 0.3 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.7 Translocations | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Mace | 26 | 14 || 40 Constrict | 8 | 2 || 10 Tentacles | 5 | || 5 Cast: Magic Dart | 61 | 5 || 66 Searing Ray | 3 | 3 || 6 Stab: Sleeping | 3 | 1 || 4 Armour: Skin | 25 | 8 || 33 Dodge: Dodged | 29 | 10 || 39