Ijustatesigmund Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, 0, D:1) a stone (4, 2, D:1) a stone (5, 5, D:1) a stone (5, 39, D:1) a +0 spear (6, 5, D:1) a +0 dagger (8, 4, D:1) a +0 club a stone (9, 3, D:1) a +0 dagger (12, -11, D:1) a cursed -3 hunting sling (16, -12, D:1) 19 arrows (25, -13, D:1) a +0 club (35, 21, D:1) a +0 dagger Level 2 of the Dungeon (1, 1, D:2) a +0 robe (1, 7, D:2) 14 stones (2, -31, D:2) a +0 club a +0 hunting sling 26 stones (3, -31, D:2) an uncursed ring of teleportation (4, -27, D:2) a +0 mace (4, -5, D:2) a +0 short sword (7, -25, D:2) 23 stones (7, -16, D:2) a +0 scale mail (20, -15, D:2) a +0 club (33, 10, D:2) a +0 dagger (40, -5, D:2) a +0 club (42, -15, D:2) 23 sling bullets (49, -14, D:2) a +0 robe (51, -4, D:2) a cursed +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 whip (4, -6, D:3) an uncursed staff of power (5, -7, D:3) a +0 club a +0 robe (6, -6, D:3) 17 stones (9, -18, D:3) a +0 leather armour (12, -7, D:3) a +0 dagger (28, -11, D:3) a +1 spear of venom (28, 5, D:3) a +0 club a +0 leather armour (29, 15, D:3) a +0 hunting sling 17 stones (29, 16, D:3) a +0 club (29, 23, D:3) 2 tomahawks (30, 16, D:3) a stone (32, 15, D:3) a stone (35, -10, D:3) 23 sling bullets (38, 22, D:3) a +0 club (41, 20, D:3) a +0 robe (42, -6, D:3) a +0 hand axe (43, 12, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) 20 stones (6, -18, D:4) a +1 whip of flaming (9, -13, D:4) a +0 mace (9, -10, D:4) a +0 leather armour (28, 27, D:4) a +0 spear (32, 27, D:4) a +0 spear (38, 23, D:4) a +0 leather armour (39, 10, D:4) the +7 trident "Aruyfo Jeita" {flame, *Contam +Rage Str+2 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+6). It lets you go berserk. It causes magical contamination when unequipped. (43, -10, D:4) 21 sling bullets (45, -23, D:4) a +0 chain mail (46, 22, D:4) 8 curare-tipped needles Level 5 of the Dungeon (0, 0, D:5) a cursed -1 short sword (2, 10, D:5) a +0 ring mail (8, 15, D:5) the +2 robe "Eseunk" {*Contam rN+ Regen+ Str+3} It affects your strength (+3). It protects you from negative energy. It causes magical contamination when unequipped. It increases your rate of regeneration. (11, 3, D:5) 23 stones (15, 7, D:5) 23 arrows (18, 13, D:5) a ration (18, 31, D:5) a +0 giant spiked club (23, 11, D:5) a +0 scale mail (28, 25, D:5) a +0 short sword a +0 leather armour (28, 26, D:5) a +0 short sword (28, 27, D:5) a +0 flail (29, 27, D:5) a +0 hand axe a +0 chain mail (29, 29, D:5) a +4 short sword (31, 16, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) 11 stones (12, -30, D:6) a stone (12, -23, D:6) 8 stones (12, -22, D:6) a +1 whip of venom the +6 short sword "Riroewi" {venom, rF+ Int+3 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from fire. It makes you more stealthy. (12, -21, D:6) a +0 short sword a +0 blowgun 3 curare-tipped needles (13, -37, D:6) a stone (13, -23, D:6) a +0 dagger 2 stones a +0 dagger a +0 robe a +0 whip of distortion a +1 short sword of distortion (13, -22, D:6) a stone (13, -21, D:6) a +0 whip (14, -52, D:6) a +0 shortbow 11 arrows (14, -21, D:6) a curare-tipped needle (31, -36, D:6) a +1 flail of venom a cursed -1 ring mail (42, 0, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club a +0 hand axe (56, -11, D:6) a +0 dagger a +0 robe (56, -9, D:6) a +0 dagger a +0 robe (59, -23, D:6) a +0 pair of gloves (59, -19, D:6) a +3 plate armour (61, -18, D:6) a +0 short sword Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (5, -19, D:7) a +0 ring mail (5, 1, D:7) a +0 mace (6, -33, D:7) a +0 leather armour (8, 0, D:7) a +4 quarterstaff of chaos a +0 cloak (16, -17, D:7) a +0 scale mail (17, -19, D:7) a +0 whip (18, -18, D:7) a +0 robe a +0 dagger (18, -17, D:7) a +0 plate armour a cursed -1 halberd (20, -24, D:7) an uncursed amulet of inaccuracy (21, -23, D:7) 9 arrows a +0 shortbow (21, -21, D:7) an arrow (21, -20, D:7) an arrow (21, -18, D:7) an arrow (21, -17, D:7) 2 arrows (21, -16, D:7) 4 arrows (21, 18, D:7) a +0 animal skin a +0 robe a +2 whip of flaming (30, 15, D:7) a +2 leather armour of positive energy a +0 short sword of speed (32, 14, D:7) a +0 robe a +0 dagger (33, -30, D:7) a +0 club (33, -27, D:7) a scarf of cloud immunity (40, -26, D:7) a +0 ring mail a +0 dagger (41, -20, D:7) a +2 hand axe of venom (43, -32, D:7) 14 stones (47, -5, D:7) a +1 vampiric whip (47, 23, D:7) a +0 ring mail (56, 4, D:7) a potion of degeneration Level 8 of the Dungeon [Shop] Fofo's Antique Armour Shoppe a +2 scale mail of poison resistance (522 gold) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} (1160 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +0 robe (20 gold) a +1 cloak of invisibility (478 gold) a +0 helmet (130 gold) a +0 leather armour (58 gold) a +2 scale mail of poison resistance (522 gold) (0, 8, D:8) 12 arrows (1, 9, D:8) a +0 robe (6, 3, D:8) a +0 dagger a +0 robe a +0 leather armour (7, 3, D:8) a +0 trident (7, 4, D:8) 4 curare-tipped needles (8, 15, D:8) a +0 robe (10, 7, D:8) a +0 morningstar a +0 ring mail a +0 dagger a +2 short sword of venom a +0 hand crossbow a +0 ring mail a +1 hand axe of flaming a +0 morningstar a +0 robe (11, 18, D:8) a +0 chain mail (13, -21, D:8) a +0 ring mail (17, 7, D:8) 22 arrows (20, -22, D:8) 20 stones (34, 15, D:8) a +0 rapier (35, 16, D:8) 34 arrows (43, 4, D:8) 19 stones Level 9 of the Dungeon (2, -11, D:9) 8 stones (4, 6, D:9) a +0 dagger a +0 robe (6, 8, D:9) a +0 dagger a +0 chain mail (7, 7, D:9) a +0 leather armour (7, 27, D:9) a cursed -2 leather armour (8, 22, D:9) 13 stones (10, 33, D:9) a +0 ring mail (17, 25, D:9) a +0 mace (18, 1, D:9) the cursed +1 chain mail of the Game of Kings {rCorr Int+5} It affects your intelligence (+5). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (26, -12, D:9) 11 bolts (27, -6, D:9) a +0 club (33, 4, D:9) a +0 leather armour (33, 5, D:9) a +0 mace a +0 ring mail (33, 6, D:9) a +0 flail (34, 30, D:9) 19 stones (35, 34, D:9) 9 stones (46, 16, D:9) 9 stones Level 10 of the Dungeon [Shop] Zashriy's Weapon Shoppe a +0 halberd (48 gold) a +0 mace (36 gold) a cursed -3 hand axe (1 gold) a +0 blowgun (30 gold) a +4 blowgun (294 gold) the +6 falchion "Concordance" {protect, SInv} (537 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It lets you see invisible. 14 bolts (33 gold) a +0 arbalest (54 gold) a +0 battleaxe (78 gold) the +7 flail of Viull {pain, +Inv Int+4} (793 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It lets you turn invisible. a +2 short sword of venom (187 gold) a +0 dagger of venom (52 gold) (0, 0, D:10) a +0 giant spiked club (unseen) (19, 22, D:10) a +0 dagger (unseen) (20, 22, D:10) a +0 battleaxe (unseen) (20, 31, D:10) a scroll of teleportation (21, 22, D:10) a +0 dagger (unseen) (35, -7, D:10) an electric eel corpse (37, 10, D:10) a hornet corpse (52, 21, D:10) a +0 war axe Level 11 of the Dungeon (0, 0, D:11) 3 tomahawks (2, -2, D:11) a +0 flail (11, 1, D:11) a +0 scale mail the Ecumenical Temple