Dungeon Crawl Stone Soup version 0.24-a0-194-g9bee6eb (webtiles) character file. Game seed: 5252692243235361164 7 Ijustatesigmund the Magician (level 2, 16/16 HPs) Began as an Octopode Wizard on Mar 18, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:01:08 (472 turns). Ijustatesigmund the Magician (Octopode Wizard) Turns: 472, Time: 00:01:09 Health: 16/16 AC: 1 Str: 6 XL: 2 Next: 4% Magic: 6/6 EV: 13 Int: 20 God: Gold: 18 SH: 0 Dex: 10 Spells: 6/7 levels left rFire . . . SeeInvis . f - +0 club rCold + . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . d - ring of protection from cold rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, frail 1, mutation resistance 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons f - a +0 club (weapon) Armour a - a +0 hat (worn) Jewellery d - a ring of protection from cold (left tentacle) Scrolls b - a scroll of identify g - a scroll of random uselessness {unknown} h - a scroll of remove curse {unknown} Comestibles c - a ration Skills: + Level 1.6 Fighting - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting - Level 1.0 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 10% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 14% 2 ##..... Call Imp Summ #....... 14% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 34% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 36% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are frail. (-10% HP) You are somewhat resistant to further mutation. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. As you read the scroll labeled JUWUITAKAJ, it crumbles to dust. It is a scroll of identify. e - a potion of mutation Your magical contamination has completely faded away. Really quaff the potion of mutation? You feel extremely strange. You feel frail. You feel genetically stable. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ................................. ###...###################....#### #.#.# #....#### #.#.# ######## #.......[ #.#.# #......# #..[....# ###.#.# #......# #.#.#.#.# ..>.#.# #......# ### #.#.#.#.# #####.####.....(##...## #.#...#.# .. ............@'.†..# #.#####.# ## ##......##.....##.......# .#########......# ..#.#####'#### .#..............# .# #......... ................# # #......... ##..............# #..⌠...⌠.. ..........####### #......... ....####### +....<.... ..........# #......... There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A bat (D:1) 2 goblins (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ijustatesigmund the Octopode Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 207 | D:1 | Reached skill level 1 in Fighting 275 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/6 471 | D:1 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 471 | D:1 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 472 | D:1 | Quit the game Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic, minmay_domino_2 Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.6 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Conjurations | | 1.0 Summonings | | 1.0 Translocations | | 1.0 Action || total -------------------------++------- Melee: Unarmed || 3 Constrict || 1 Cast: Magic Dart || 11 Use: Scroll || 1 Potion || 1 Armor: Skin || 1 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 11 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 11 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------